Transformations are fundamental to 3D. They include the basic operations of scaling, rotating, and translating objects.


About Transforming Objects.

Transformation Basics.

Translating Objects

Rotating Objects

Scaling Objects.

Transforming with the Bounding-Box Manipulator

Transforming Objects about the Mouse Pointer

Nudging Objects

Center Manipulation

Working with Object Pivots

Freezing Transformations

Resetting Transformations

Setting Neutral Poses

Matching and Aligning Transformations

Transform Setup

Transformations and Hierarchies

Object Velocity & Acceleration

For information about transforming components like point, edges, and polygons, see Manipulating Components [Modeling and Deformation Basics].

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