Transformations are fundamental to 3D. They include the basic operations of scaling, rotating, and translating objects.
Topics
• Transforming with the Bounding-Box Manipulator
• Transforming Objects about the Mouse Pointer
• Matching and Aligning Transformations
• Transformations and Hierarchies
• Object Velocity & Acceleration
For information about transforming components like point, edges, and polygons, see Manipulating Components [Modeling and Deformation Basics].
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