Setting Up to Use the Ultimapper Tool

To transfer maps from source to destination, all you need to do is apply the Ultimapper property to the low-resolution destination object, set the parameters, and generate the maps. Before you begin, though, keep the following in mind:

• While the high resolution source can be either a single object or a group of objects, the low-resolution destination must be a single object. However, you can apply an Ultimapper property to as many low-resolution objects as you wish.

• The source object/group and destination object should occupy the same position — the closer the better. For optimal results, the destination object should completely encompass the source object, though this isn’t absolutely necessary.

• The low-resolution destination object should have a texture projection applied to it. If no projection exists, a new one is created and applied automatically when you first apply the Ultimapper property. If one or more projections exist, the first one created is automatically used.

• Similarly, the low-resolution destination object should have a Color at Vertices (CAV) property applied to it in order to store tangent information. If no CAV property exists, a new one is created and applied automatically when you first apply the Ultimapper property. If one or more CAV properties exist, the first one created is automatically used.



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