Baking Surface Attribute Maps

You can bake a variety of surface attributes into image files or vertex color properties. For example, you can bake complex blended texture, lighting, and bump-map information into a single surface color map, or create the kind of normal and tangent maps that are used to create details for games.


Rendermapping the hand shown on the left allows you to produce, among other maps, the surface color map shown.


About Baking Surface Attributes

Basics of Baking with RenderMap or RenderVertex

Choosing and Configuring Maps to Generate

Rendermapping Multiple Objects

Rendermapping Symmetric UV Coordinates

Baking Render Trees with the Color Sampler Shader

Related Information

Transferring Surface Attributes (Ultimapper)

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