Rigid body dynamics let you create realistic motion using rigid body objects (referred to as rigid bodies), which are objects that do not deform in a collision. With rigid body dynamics, you can create animation that could be difficult or time-consuming to achieve with other animation techniques, such as keyframing. For instance, you can easily make effects such as curling rocks or billiard balls colliding and rebounding off each other, a set of die tumbling onto a crap table, or a clock’s pendulum swinging back and forth.

Topics
• Overview of Creating a Rigid Body Simulation
• Parts of a Rigid Body Simulation
• Exporting Rigid Bodies in Models
• Getting Set Up for Rigid Body Simulations
• Tips for Working with Rigid Bodies
• Applying Forces to Rigid Bodies
• Setting the Rigid Body’s Mass or Density (Inertial Properties)
• Collisions with Rigid Bodies
• Setting the Rigid Body’s Elasticity and Friction
• Setting Limits on the Rigid Body’s Velocity and Acceleration
• Setting the Accuracy of Rigid Body Simulations
• Playing Back the Rigid Body Simulation
• Setting a Rigid Body’s Initial State
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