Rigid Bodies

Rigid body dynamics let you create realistic motion using rigid body objects (referred to as rigid bodies), which are objects that do not deform in a collision. With rigid body dynamics, you can create animation that could be difficult or time-consuming to achieve with other animation techniques, such as keyframing. For instance, you can easily make effects such as curling rocks or billiard balls colliding and rebounding off each other, a set of die tumbling onto a crap table, or a clock’s pendulum swinging back and forth.

 

Topics

Overview of Creating a Rigid Body Simulation

Parts of a Rigid Body Simulation

Exporting Rigid Bodies in Models

Getting Set Up for Rigid Body Simulations

Tips for Working with Rigid Bodies

Choosing a Dynamics Engine

The Simulation Environment

Creating Rigid Bodies

Applying Forces to Rigid Bodies

Setting the Rigid Body’s Mass or Density (Inertial Properties)

Collisions with Rigid Bodies

Setting the Rigid Body’s Elasticity and Friction

Setting Limits on the Rigid Body’s Velocity and Acceleration

Setting the Accuracy of Rigid Body Simulations

Playing Back the Rigid Body Simulation

Setting a Rigid Body’s Initial State



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