This section covers features about the different way in which you can create simulations in Autodesk® Softimage®. Simulations are the re-creation of natural (or unnatural, if you like) motion by applying forces and physical properties to an object.
Topics
• Forces
Forces make simulated objects move according to different types of forces in nature. These objects include rigid bodies, soft bodies, cloth, and ICE particles and deformations.
For information about using forces with ICE simulations, see ICE Forces [ICE Fundamentals].
• Rigid Bodies
Rigid bodies are ordinary objects to which you apply certain physical properties and forces. Rigid bodies do not deform when they collide with obstacles in a dynamic simulation.
For information about creating particles as rigid bodies using ICE, see ICE Rigid Bodies [ICE Particle Simulations].
• Rigid Body Constraints
Rigid bodies constraints are special constraints that work with rigid bodies, such as hinges, springs, sliders, and ball-and-socket joints.
• Soft Bodies
Soft bodies are objects that deform when they collide with obstacles.
• Cloth (Softimage Cloth)
Like soft bodies, cloth objects deform when they collide with obstacles.
For information on ICE simulations in general, see ICE Simulation and Forces [ICE Fundamentals].
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