Shape animation (sometimes called morphing, blend shapes, or endomorph), is the process of deforming an object over time. To do this, you animate the geometrical shape (deformation) of an object using clusters of points and take “snapshots” (shape keys) of the object in different poses, then you blend these poses to animate them.
Softimage offers a number of different tools you can use to create shape animation so that you can work in any way that you feel comfortable.
![]()
|
Clusters made of polygons or edges are not supported for shape animation. |
Topics
• Shape Sources (Keys) and Clips
• Overview of Shape Animation Tools and Methods
• Getting Set Up for Shape Animation
• Deformations and Shape Reference Modes
• Creating Shapes in the Shape Modeling Construction Modes
• Selecting Target Shapes to Create Shape Keys
• Storing and Applying Shape Keys
• Building a Library of Stored Shapes
• Duplicating Shape Keys (Sources)
• Replacing and Duplicating Shape Keys (Sources)
• Choosing a Shape Instance Mode for Shape Clips
• Using the Animation Mixer for Shape Animation
• Displaying Phoneme Shape Weight Keys in the Dopesheet
• Linking a Shape Deform to Poses or Orientation
• Painting Shapes Using Weight Maps
• Plotting (Baking) Shape Animation
• Sharing Shape Animation between Objects, Models, and Scenes
Autodesk Softimage 2011 Subscription Advantage Pack