Parameter Maps

Certain parameters are mappable — you can vary the parameter’s value across an object’s geometry by connecting a weight map, texture map, vertex color property, or other cluster property. This allows you to, for example, control the amplitude of a deformation.

 

Topics

About Mappable Parameters

Connecting Maps

Weight Maps

Texture Maps

Using Parameter Maps and Vertex Colors

Related Information

Vertex Colors

Applying and Editing Textures [Texturing]



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