3D objects in a scene can be organized into hierarchies.
• For information about hierarchies and transformations, see[ ].
• For information about animating transformations in hierarchies, see[ ].
• For more information on hierarchies specific to skeletons, see[ ].
• Parent-child links act like constraints in many ways. If you want to have objects move together without them being in a hierarchy, you can use constraints. For more information, see[ ].
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