3D objects in a scene can be organized into hierarchies.


Creating Hierarchies

Selection and Hierarchies

Navigating in Hierarchies

Cutting Links in a Hierarchy

Deleting Objects in a Hierarchy

Related Information

• For information about hierarchies and transformations, see Transformations and Hierarchies [Working in 3D Space].

• For information about animating transformations in hierarchies, see Animating Transformations in Hierarchies [Animation].

• For more information on hierarchies specific to skeletons, see Building Skeletons [Character Animation].

• Parent-child links act like constraints in many ways. If you want to have objects move together without them being in a hierarchy, you can use constraints. For more information, see Animating with Constraints [Animation].

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