Hardware Renderer Property Editor

Specifies the type of hardware rendering to use when rendering your passes. For all hardware rendering modes:

• Frames are rendered in accordance with the output options set in the Scene and Current Pass render options.

• All scene elements displayed in the 3D views are rendered, except for reference objects like the grid and axes.

To display (do one of the following):

The Render Manager > Hardware Renderer (Global Renderer)

The Render Manager > (expand a pass) > Hardware Renderer

• Set a current pass and choose Render > Render > Renderer Options from the Render toolbar.

Render Type

Render Type

Bounding box: outputs to file the OpenGL rendered scene as seen in Bounding Box display mode.

Wireframe: outputs to file the OpenGL rendered scene as seen in Wireframe display mode.

Depth Cue: outputs to file the OpenGL rendered scene as seen in Depth Cue display mode.

Hidden-line removal: outputs to file the OpenGL rendered scene as seen in Hidden-Line Removal display mode.

Constant: outputs to file the OpenGL rendered scene as seen in Constant display mode.

Shaded: outputs to file the OpenGL rendered scene as seen in Shaded display mode.

Textured: outputs to file the OpenGL rendered scene as seen in Textured display mode.

Textured Decal: outputs to file the OpenGL rendered scene as seen in Textured Decal display mode.

DirectX9: outputs to file the DirectX rendered scene as seen in Realtime Shaders > DirectX0 display mode.

OpenGL: outputs to file the OpenGL rendered scene as seen in Realtime Shaders > OpenGL display mode.

Background Color

Background

Overrides the 3D views’ current background color, as defined in the Scene Colors property editor (see Setting Scene Colors [Viewing and Playback] for details).

Use the RGBA sliders to set the new background color.

Note: Only the rendered images uses this background color. The 3D views’ background color is unaffected.



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