Rendering is the last step in the 3D content creation process. Once you have created your objects, textured them, animated them, and so on, you can render out your scene as a sequence of 2D images.

This section explains the rendering process in Autodesk® Softimage®, from preparing your scene through to outputting the rendered images.


Rendering Basics

Passes & Partitions

Render Channels & Framebuffers

Managing Rendering Options

Scene Rendering Options

Pass Rendering Options

mental ray Renderer Options

Hardware Renderer Options

Optimizing a Scene for Rendering

Rendering Methods

Distributed Rendering


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