Starting From Scratch: Primitives and Text
When modeling, you need to start with a geometric object.
Getting a primitive object, setting its size, subdivisions, and other parameters.
Creating text and converting it to curves or polygon meshes.
In addition to what is described in this chapter, there are some other ways of getting a geometric object that are described elsewhere:
• You can draw polygons as described in[ ].
• You can draw curves as described in[ ].
• You can generate polygon meshes and NURBS surfaces from curves as described in, or you can convert curves to polygon meshes as described in [ ].
• You can also import 3D objects from other software as described in[ ].
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