**Modeling and Deformation Basics**

This section covers aspects of modeling that are common to different geometry types in Autodesk® Softimage®, including polygon meshes, NURBS surfaces, and curves. Some information applies also to lattices, particles, and hair.

• Modeling

Descriptions of types of geometry objects and their attributes, as well as useful tools for modeling.

• Building 3D Objects

Concepts and procedures for building 3D objects, such as understanding the operator stack, modeling relations, immediate mode, and attribute transfer between objects.

• Starting From Scratch: Primitives and Text

Working with primitive objects and creating text.

• Generating Objects from Curves

Creating surfaces and polygon meshes from curves in several ways.

• Manipulating Components

Model an object by manipulating its points, edges, and polygons with a variety of different tools.

• Deformations

Change the shape of geometric objects using deformation.

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