Modeling and Deformation Basics

This section covers aspects of modeling that are common to different geometry types in Autodesk® Softimage®, including polygon meshes, NURBS surfaces, and curves. Some information applies also to lattices, particles, and hair.

Descriptions of types of geometry objects and their attributes, as well as useful tools for modeling.

Building 3D Objects
Concepts and procedures for building 3D objects, such as understanding the operator stack, modeling relations, immediate mode, and attribute transfer between objects.

Starting From Scratch: Primitives and Text
Working with primitive objects and creating text.

Generating Objects from Curves
Creating surfaces and polygon meshes from curves in several ways.

Manipulating Components
Model an object by manipulating its points, edges, and polygons with a variety of different tools.

Change the shape of geometric objects using deformation.


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