Modeling and Deformation Basics
This section covers aspects of modeling that are common to different geometry types in Autodesk® Softimage®, including polygon meshes, NURBS surfaces, and curves. Some information applies also to lattices, particles, and hair.
• Modeling
Descriptions of types of geometry objects and their attributes, as well as useful tools for modeling.
• Building 3D Objects
Concepts and procedures for building 3D objects, such as understanding the operator stack, modeling relations, immediate mode, and attribute transfer between objects.
• Starting From Scratch: Primitives and Text
Working with primitive objects and creating text.
• Generating Objects from Curves
Creating surfaces and polygon meshes from curves in several ways.
• Manipulating Components
Model an object by manipulating its points, edges, and polygons with a variety of different tools.
• Deformations
Change the shape of geometric objects using deformation.
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