Working with Surface Shaders

A default Phong surface shader is automatically attached to the material node of all new objects. A surface shader defines an object’s material surface attributes. Although different surface shaders provide different types of properties you can edit, there are a number of basic properties that are common to most surfaces.

Topics

Shading Models

Surface Illumination

Reflectivity, Transparency, and Refraction

Casting and Visibility Options



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