The Render Tree

The render tree is the most versatile tool for working with materials and shaders. It lets you connect shaders together to build a visual effect. Each shader’s node exposes a set of parameters that can be connected to — or driven by — the outputs of other shaders.


Overview of the Render Tree

About Render Tree Nodes

Adding Shader Nodes to the Render Tree

Connecting Shader Nodes

Working with Shader Nodes

Working in the Render Tree Workspace

Using Shaderballs

Editing Multiple Materials in the Render Tree

Adding Comments to Render Trees

Shader Compounds

The Shader Version Manager

Troubleshooting Render Trees

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