Material Basics

Every object in a scene has a material that defines how it looks in the rendered image. Each material provides connection points — or ports — for all of the object’s attributes. By attaching shaders to these ports, you define the object’s surface.

This section explains how to create and assign materials to objects in your scene, as well as how to manage materials using material libraries.


About Materials

The Material Manager

Finding and Getting Materials

Creating and Assigning Materials

Editing Materials

Deleting Materials

Managing Material Libraries

Viewing Materials in the Explorer

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