Modifying Properties in Property Editors

Property editors are where you’ll find an element’s properties. They are a basic tool that you will use constantly to define and modify elements in a scene.

You can define how a property editor behaves as you work and select elements in Softimage: it can follow your selection and display the properties of any selected element of the same type; it can recycle and display the properties of the selected element; or it can be locked so that it always displays the properties of the same element. For more information, see Locking, Recycling, and Focusing Property Editors.

Anatomy of a Property Editor

Property editors include the following elements:

A

Switch between different properties displayed in the same editor. Click the arrows below to expand or collapse properties.

B

Switch between tabs of parameters within a property.

C

Open the property of the parent node.

D

Go to the next or previous items in the history of displayed properties. Right-click to select a specific property from the history.

E

Controls for viewing and setting parameter values.

F

Animation icon: Set animation and show current status. Click to set or remove a key. Right-click for the animation icon menu.

G

Color box: Opens color editors, from which you can pick or define the colors you want to use.

H

Connection icon: Links the parameter value to a shader, weight map, texture map, or vertex color property, or inserts a shader. Right-click for a menu.

See Connecting Maps [Scene Elements] or Applying Shaders Using the Connection Icon [Materials and Shaders].

 

Not all of the options described above are available in every property editor.

 

 

A

Title Bar: Displays the name of the property editor and the element to which it belongs. Double-click on the title bar to collapse and expand the property editor window.

B

Property Set tabs: Display related property sets within the property editor.

C

Expand/collapse the property set.

The area in the upper-right corner (below the title bar) contains:

 

A

A Revert icon that lets you reset all controls to the values they had when you first opened the property editor.

B

A Preset icon allows you to save or load presets of parameter values. See Creating Presets of Property Settings [Scene Elements].

C

A Help icon that gives you information on all properties on the property set selected on the top tabs. Each property set also has its own help icon on its header.

Animation Controls

The upper-left corner of the property editor, just below the title bar, contains the following controls related to setting keyframes for properties:

 

A

A keyframe icon that lets you set or remove keyframes for the current settings of marked parameters on the property page. Right-click for more options.

For more information on keyframes, see Animating with Keys [Animation].

B

Two arrow icons that let you move to the previous keyframe and next keyframe.

Locking, Recycling, and Focusing Property Editors

The three icons near the upper-right corner control how the property editor is updated as you work and select elements:

 

A

The Focus icon updates to show the same type of property belonging to any element you select (hence “focusing” on the type of property). For example, if you display the Light property of a spotlight and then select a point light, the property editor is updated to display the Light property of the point light. However, if you then select a geometric object, the property editor is not updated.

B

The Recycle icon keeps that property editor open and refreshes it to display the properties of any element you select. This is a convenient way of keeping only one editor open at all times. For example, if you select a cube, the property editor shows the cube’s properties. Then if you select a light, the same property editor is updated to show that light’s properties.

C

The Lock icon keeps the current properties displayed and prevents the property editor from being updated at all. You can still open other property editors for other elements.

Polymorphic Sliders

When you resize a property editor so that there is not enough room to display or use a slider effectively, the slider becomes an input box. When you enlarge the property editor, the input box becomes a slider again.

 

A

Input boxes at small sizes.

B

Sliders at large sizes.

Displaying Property Editors

There is more than one way to access an element’s property editor: how you access an editor depends on your current work context:

• Select an object and:

- Press Enter to display a property editor of the object.

or

- Press Alt+Enter to display a property editor of the object, as well as those that belong to all its children.

• In the explorer, click the icon of an element or select an element, then click the Selection button on the Select panel to display a menu from which you can choose certain properties. Click the icon of the property set you wish to view.

• Use shortcut keys to open a property editor. Pressing Ctrl+K, for example, opens the Local or Global Transform property editor of a selected object. You can also create your own shortcut keys to open a property editor of your choice. For more information on this, see Key Maps [Customization].

Certain property editors can be displayed in other ways:

• Move back and forth through previously opened property editors by pressing the Page Up and Page Down keys or choosing the Up, Previous, and Next icons in a property editor’s Inspected Nodes controls. (Right-click on the Previous or Next icons to display a selectable list of most recently viewed nodes.)

 

You can use the Page Up and Page Down keys to view property editors even after all property editors have been closed.

• Right-click in a render region border and choose Properties from the pop-up menu. This displays the View Rendering Options property editor for the region.

• Choose Visibility Options from the eye icon menu or Display Options from the Display Modes menu in a viewport. The property editor that displays lets you specify how elements and the viewports themselves are viewed.

• In many cases, after you choose a command, a property editor is displayed automatically. When you choose Get > Material and select a material shader from the menu, for example, the material shader’s property editor automatically displays.

Closing Property Editors

Property editors that display as floating windows can be closed by clicking the X on the right of their title bars.

They can also be closed (as can all other floating window views) by positioning the mouse pointer over the window and pressing Ctrl+` (left single quote). On most keyboards, the left single quote is found directly below the escape (Esc) key. If the pointer is not positioned over a property editor, the first property editor opened will be closed.

Preventing Property Editors from Displaying

You can prevent property editors from displaying automatically whenever a new object or property is created. In addition, you can temporarily toggle the current behavior by pressing Ctrl while choosing a command.

To set your preference for automatically displaying property editors

1. Choose File > Preferences to open the Preferences window.

2. Click Interaction.

3. On the Property Editor/Views tab, toggle Popup Property Editors on Node Creation on or off.

To temporarily override the current preference

• Press Ctrl when choosing a command that creates an object or property.

If your preference is set to automatically open property editors, no property editor opens. If your preference is set to not open property editors automatically, a property editor opens for the newly created element.

Docking the Property Editor in a Viewport

By default, property editors display as floating windows but you can also dock them in a viewport by selecting Property Editor from the viewport’s Views menu.

 

This makes it easy to always have a property editor for whatever object is selected (if you recycle it), or always keep a frequently used property editor handy (if you lock it). For information on recycling and locking, see Locking, Recycling, and Focusing Property Editors.

 

Controlling the Display of Property Editor Tabs

The Tab Style Property Editors preference controls how multiple property sets appear when they are displayed in a single property editor.

 

A

Tab Style Property Editors off: All property sets displayed in a long, scrolling editor.

1

Click tabs to jumb between property sets...

2

... or use the scroll bar.

B

Tab Style Property Editors on: Only one property set displayed at a time.

C

Click tabs to switch property sets.

The tab-style property editors can be faster when displaying and updating information, particularly when working with large property sets. However, they may require more clicking to switch between property sets.

To set tab-style property editors

1. Choose File > Preferences to open the Preferences window.

2. Click Interaction.

3. On the Property Editor/Views tab, toggle Tab Style Property Editors on or off.

Editing Multiple Elements with Property Editors

If you multi-select a number of elements and open their property editors, you can edit their common parameters simultaneously. In this situation, the title bar of the property editor displays “multi”. When elements in the selection have different values for a parameter, the value appears blank in the property editor (or in the case of checkboxes, displays “?”) but you can set all selected elements to the same value by editing the parameter.

To edit multiple objects

1. In a 3D view, explorer, or schematic view, select the elements in your scene to be edited.

2. Press Enter.

A property editor displays the common properties of the selected elements.

3. Make your edits. All the selected elements are edited simultaneously.



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