Color

The color of particles in the viewport.

By default, the color is not used for rendering unless you are using a shader that is especially written to use this attribute. Otherwise, you can get the Color attribute in a render tree using an Attribute Color shader.

This attribute is available to be defined on points of objects other than point clouds, but it isn't used in those cases.

The Color attribute is used in a number of compounds, including Modify Particle Color, Randomize Color, Randomize Color by Gradient, Turbulize Color by Gradient, and Get Vertex Color Value.

You can quickly get and set the Color attribute with the Get Particle Color and Set Particle Color compounds.

Data Type

color

Belongs To

points

Geometry Types

• point cloud

Attribute Type

predefined

R/W or RO:

read/write



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