The color of particles in the viewport.
By default, the color is not used for rendering unless you are using a shader that is especially written to use this attribute. Otherwise, you can get the Color attribute in a render tree using an Attribute Color shader.
This attribute is available to be defined on points of objects other than point clouds, but it isn't used in those cases.
The Color attribute is used in a number of compounds, including Modify Particle Color, Randomize Color, Randomize Color by Gradient, Turbulize Color by Gradient, and Get Vertex Color Value.
You can quickly get and set the Color attribute with the Get Particle Color and Set Particle Color compounds.
Data Type
color
Belongs To
points
Geometry Types
• point cloud
Attribute Type
predefined
R/W or RO:
read/write
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