Rendering Hair

Rendering hair is similar to rendering any other object in Softimage. You can use all standard lighting techniques (including final gathering and global illumination), set shadows, apply motion blur, and do field rendering.

While you can use any type of Softimage shader on hair, there are two special hair shaders that give you the most control and options for making hair look the way you want. With them, you can control the tip and root colors, the transparency, and the way the illumination values are mixed, as well as setting render optimizations.

 

Topics

General Rendering Information

Using Shaders on Hair

Connecting Shaders to Hair

Coloring Your Hair

Connecting a Texture Map to Hair Color Parameters

Creating a Surface for Texturing Curve-Based Hair

Setting the Hair’s Transparency

Lighting and Shadows for Hair

Using the Hair Gradient Material Shader

Rendering Objects (Instances) in Place of Hairs

Setting Up for Rendering Hair

Tips for Rendering Hair



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