Setting Up Forces for Different Simulation Types
Depending on the simulation type to which you applied the force, you must adjust the effect of the force on that simulation:
• After you apply a force to a hair object, you must set up its effect in the hair’s property editor. See Setting Up Forces for Hair [Hair] for steps on how to do this.
• After you apply a force to a cloth object, you must set up its effect in the cloth’s property editor. See Setting Up Forces for Cloth for steps on how to do this.
• After you apply a force to a rigid body simulation environment, you can set up its effect on each rigid body object in its Force Controller property editor. See Applying Forces to Rigid Bodies.
• For information on how to apply forces to ICE particles, see ICE Forces [ICE Fundamentals].
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