A puff map is a weight map that covers the area of the face that is affected by the cheek puffing deformers. The puff map values are the opposite of the Strength values you set for the cheek puff deformers (see Working with the Region Deform Areas). The Strength values make the cheeks bulge out, while the puff map prevents bulging.
![]()
|
To see a video on this topic, check out Tutorial #13: Tuning the Puffers on the Face Robot Learning Movies page on the Softimage wiki. |
To paint a puff map
1. Choose Puff Mute Paint from the Face > Maps tab.
2. Move the cursor over the head and it turns into the weight paint tool. When you paint, the orange areas show where the weight value is increased (100% is pure orange), which prevents bulging.
Use a low intensity value to paint out the unwanted deformation areas on the cheeks.

3. Press Esc or the space bar to exit from weight painting mode.
Autodesk Softimage 2011 Subscription Advantage Pack