If you want your scene to have a more realistic look, you can create shadows that appear to be cast by the objects in your scene. Shadows can make all the difference in a scene: a lack of them can create a sterile environment, whereas the right amount can make the same scene delightfully moody.


Shadows are controlled independently for each light source. This means that a scene can have some lights casting shadows and others not.

To create a shadow, you must set up three things: a light that generates shadows; objects that cast and receive shadows; and rendering options that render shadows.


Types of Shadows

Creating Raytraced Shadows

Creating Shadow-Mapped Shadows

Creating Volumic Shadow Maps

Creating Soft Shadows with Area Lights

Shadow Casters and Receivers

Troubleshooting Shadows

Related Information

You can setup and display OpenGL shadow maps in 3D views set to the Realtime Shaders > OpenGL display mode. See Displaying and Rendering OpenGL Shadow Maps [Realtime Shaders].

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