Creating Character Hierarchy Setups from a Guide

In addition to rigs, you can create a variety of typical character hierarchy setups from any proportional guide — biped, biped dog leg, or quadruped. These skeleton hierarchies are similar to the shadow rigs that you can create when you create a rig, as described in Creating Shadow Rigs.

 

The hierarchy setup rigs have a synoptic view, similar to what’s available for the basic rig. Select any part of the rig and press F3 to open its synoptic page.

 

A

The biped guide.

B

A box hierarchy created from the guide.

To create setups from a guide

1. Set up and select any proportioning guide (see Setting Up the Biped Guides or Setting Up the Quadruped Guide).

2. Choose Create > Character > Hierarchy from Guide from the Animate toolbar.

 

To load predefined hierarchy setups based on default guide values, choose Get > Primitive > Model > Biped - Box, Biped - SI|3D Skeleton, or Biped - Skeleton from any toolbar.

3. In the dialog box that appears, select the Type of hierarchy you want to create:

- Made of nulls (a null is created at the root of each chain)

- Made of boxes (as shown previously)

- A simple SOFTIMAGE|3D-style skeleton (effectors are children of the last bone)

- A simple XSI-style skeleton (effectors are children of the chain root)

4. Set the number of Lumbar Divisions, which is the number of bones/nulls/boxes that make up the spine.

5. Click OK and the skeleton hierarchy is created.



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