Creating Character Hierarchy Setups from a Guide
In addition to rigs, you can create a variety of typical character hierarchy setups from any proportional guide — biped, biped dog leg, or quadruped. These skeleton hierarchies are similar to the shadow rigs that you can create when you create a rig, as described in Creating Shadow Rigs.
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The hierarchy setup rigs have a synoptic view, similar to what’s available for the basic rig. Select any part of the rig and press F3 to open its synoptic page. |

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A |
The biped guide. |
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B |
A box hierarchy created from the guide. |
To create setups from a guide
1. Set up and select any proportioning guide (see Setting Up the Biped Guides or Setting Up the Quadruped Guide).
2. Choose Create > Character > Hierarchy from Guide from the Animate toolbar.
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To load predefined hierarchy setups based on default guide values, choose Get > Primitive > Model > Biped - Box, Biped - SI|3D Skeleton, or Biped - Skeleton from any toolbar. |
3. In the dialog box that appears, select the Type of hierarchy you want to create:
- Made of nulls (a null is created at the root of each chain)
- Made of boxes (as shown previously)
- A simple SOFTIMAGE|3D-style skeleton (effectors are children of the last bone)
- A simple XSI-style skeleton (effectors are children of the chain root)
4. Set the number of Lumbar Divisions, which is the number of bones/nulls/boxes that make up the spine.
5. Click OK and the skeleton hierarchy is created.
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