This section covers features about the many techniques and tools used for character animation in Autodesk® Softimage®. Each section focuses on a specific aspect of character animation:
• What Is Character Animation All About?
Introduction to the process, concepts, and useful tools for character animation in Softimage.
• Building Skeletons
Creating skeletons (chains).
• Envelopes
Applying envelopes (skin) to a skeleton and weighting them.
• Character Rigging
Setting up control rigs.
• Animating Characters
Animating characters, notably forward kinematics (FK) and inverse kinematics (IK).
• Motion Capture for Characters
Using mocap data in Softimage, including importing, plotting, and cleaning up mocap animation.
• Softimage® MOTOR (Motion Transformation) for Characters
Using the Softimage Motor tools for retargeting any type of animation between characters, regardless of their size or proportions.

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