normal
Description
User Normal Property
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See also the matching preset reference entry. |
Source and Implementation
Type: ClusterProperty properties
Source File: spdl\C3DNormalProp.spdl
Parameters
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Data |
Description |
Range |
UI Range |
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ReferenceMode |
Normal Reference Mode |
Integer |
[Input Parameter] The reference mode the normal is represented in Valid Values:
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Example 1
Apply_To_PartialCluster("User_Normal_Property");
function Apply_To_PartialCluster( in_ptype )
{
NewScene( "", false );
var oRoot = Application.ActiveProject.ActiveScene.Root;
var oCube = oRoot.AddGeometry( "Cube", "MeshSurface" );
var oCluster = oCube.ActivePrimitive.Geometry.AddCluster( siSampledPointCluster, "PartialCluster", Array(3,4,12,13,21,22,30,31) );
return oCluster.AddProperty( in_ptype ); // SceneItem.AddProperty (Cluster)
}Example 2
Apply_To_CompleteCluster("User_Normal_Property");
function Apply_To_CompleteCluster( in_ptype )
{
NewScene( "", false );
var oRoot = Application.ActiveProject.ActiveScene.Root;
var oCube = oRoot.AddGeometry( "Cube", "MeshSurface" );
var oCluster = oCube.ActivePrimitive.Geometry.AddCluster( siSampledPointCluster, "CompleteCluster" );
return oCluster.AddProperty( in_ptype ); // SceneItem.AddProperty (Cluster, complete)
}Autodesk Softimage 2011