mib_geo_add_uv_texsurf

Description

mib_bent_normal_env

Source and Implementation

Shader Families: mrGeometry (primary)

Source File: phenolib\mi\base.mi

Shader definition ProgID: mentalray.mib_geo_add_uv_texsurf.1.0

Parameters

Number of parameters: 2

Number of ports: 2

Outputs: 1

Scriptname

Parameter Name
(UI Label)

Data
Type

Description

Range

UI Range

object

object

Geometry Primitive Reference

[Input Port]

object

out

out

Geometry

[Output Port]

out



Autodesk Softimage 2011