Snow

Description

3D Snow

 

See also the matching preset reference entry.

Source and Implementation

Shader Families: mrTexture (primary)

Source File: phenolib\spdl\sibase\sib_texture_snow.spdl

Shader definition ProgID: Softimage.sib_texture_snow.1.0

Parameters

Number of parameters: 9

Number of ports: 9

Outputs: 1

Scriptname

Parameter Name
(UI Label)

Data
Type

Description

Range

UI Range

coord

coord
(Coordinate)

Vector3

[Input Port]

coord

snow_col

snow_col
(Snow Color)

RGBA color

[Input Port]

Snow Color

surface_col

surface_col
(Surface Color)

RGBA color

[Input Port]

Surface Color

threshold

threshold
(Threshold)

Scalar

[Input Port]

Threshold

Min..Max

0..1

depth_decay

depth_decay
(Depth Decay)

Scalar

[Input Port]

Depth Decay

Min..Max

0..10

thickness

thickness
(Maximum Thickness)

Scalar

[Input Port]

Maximum Thickness

Min..Max

0..1

randomness

randomness
(Randomness)

Scalar

[Input Port]

Randomness

Min..Max

0..1

rand_freq

rand_freq
(Random Frequency)

Scalar

[Input Port]

Random Frequency

Min..Max

0..20

out

out

RGBA color

[Output Port]

3D Snow



Autodesk Softimage 2011