Ripple

Description

2D Ripple

 

See also the matching preset reference entry.

Source and Implementation

Shader Families: mrTexture (primary)

Source File: phenolib\spdl\sibase\sib_texture2d_ripple.spdl

Shader definition ProgID: Softimage.sib_texture2d_ripple.1.0

Parameters

Number of parameters: 11

Number of ports: 11

Outputs: 1

Scriptname

Parameter Name
(UI Label)

Data
Type

Description

Range

UI Range

coord

coord
(Coordinate)

Vector3

[Input Port]

coord

Amplitude

Amplitude
(Amplitude)

Scalar

[Input Port]

Amplitude

Min..Max

Min..Max

Origin

Origin
(Origin)

Vector3

[Input Port]

Origin

Time

Time
(Time)

Scalar

[Input Port]

Time

Min..Max

Min..Max

Frequency

Frequency
(Frequency)

Scalar

[Input Port]

Frequency

Min..Max

0..50

Decay

Decay
(Decay)

Scalar

[Input Port]

Decay

Min..Max

0..1

Group_Velocity

Group_Velocity
(Group Velocity)

Scalar

[Input Port]

Group_Velocity

Min..Max

0..5

Phase_Velocity

Phase_Velocity
(Phase Velocity)

Scalar

[Input Port]

Phase_Velocity

Min..Max

0..5

Spread_Start

Spread_Start
(Spread Start)

Scalar

[Input Port]

Spread_Start

Min..Max

0..1

Spread_Rate

Spread_Rate
(Spread Rate)

Scalar

[Input Port]

Spread_Rate

Min..Max

0..1

out

out

Scalar

[Output Port]

2D Ripple



Autodesk Softimage 2011