Sprite
Description
sprite v2 output parameter
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See also the matching preset reference entry. |
Source and Implementation
Shader Families: mrSurfaceMat (primary), mrShadowMat
Source File: phenolib\spdl\sibase\sib_sprite.spdl
Shader definition ProgID: Softimage.sib_sprite.1.0
Parameters
Number of parameters: 7
Number of ports: 6
Outputs: 1
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Data |
Description |
Range |
UI Range |
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input |
input |
RGBA color Attributes:
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[Input Port] input |
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matte |
matte |
RGBA color |
[Input Port] matte |
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alpha_threshold |
alpha_threshold |
Scalar |
[Input Port] alpha_threshold |
0..1 |
0..1 |
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mode |
mode |
Integer |
[Input Parameter] mode Valid Values:
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0..4 |
0..4 |
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invert |
invert |
Boolean |
[Input Port] invert |
false..true |
false..true |
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use_matte |
use_matte |
Boolean |
[Input Port] matte |
false..true |
false..true |
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out |
out |
RGBA color |
[Output Port] sprite v2 output parameter |
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Autodesk Softimage 2011