Sprite

Description

sprite v2 output parameter

 

See also the matching preset reference entry.

Source and Implementation

Shader Families: mrSurfaceMat (primary), mrShadowMat

Source File: phenolib\spdl\sibase\sib_sprite.spdl

Shader definition ProgID: Softimage.sib_sprite.1.0

Parameters

Number of parameters: 7

Number of ports: 6

Outputs: 1

Scriptname

Parameter Name
(UI Label)

Data
Type

Description

Range

UI Range

input

input
(Color Input)

RGBA color

Attributes:

defaultconnection

true

[Input Port]

input

matte

matte
(Input)

RGBA color

[Input Port]

matte

alpha_threshold

alpha_threshold
(Threshold (depth))

Scalar

[Input Port]

alpha_threshold

0..1

0..1

mode

mode
(Mode)

Integer

[Input Parameter]

mode

Valid Values:

0

Alpha

1

Intensity

2

Maximum(RGB)

3

Minimum(RGB)

4

Average(RGB)

0..4

0..4

invert

invert
(Invert)

Boolean

[Input Port]

invert

false..true

false..true

use_matte

use_matte
(Enable)

Boolean

[Input Port]

matte

false..true

false..true

out

out

RGBA color

[Output Port]

sprite v2 output parameter



Autodesk Softimage 2011