Scalar Passthrough (Obsolete)
Description
Scalar Passthrough mental ray Shader.
![]()
|
This entry is deprecated and will be removed in future releases |
Source and Implementation
Shader Families: mrTexture (primary)
Source File: phenolib\spdl\sibase\sib_scalar_passthrough.spdl
Shader definition ProgID: Softimage.sib_scalar_passthrough.1.0
Parameters
Number of parameters: 10
Number of ports: 10
Outputs: 1
|
Data |
Description |
Range |
UI Range |
||||
|---|---|---|---|---|---|---|---|
|
input |
input |
Scalar Attributes:
|
[Input Port] Input |
Min..Max |
Min..Max |
||
|
channel1 |
channel1 |
Scalar |
[Input Port] channel1 |
|
|
||
|
channel2 |
channel2 |
Scalar |
[Input Port] channel2 |
|
|
||
|
channel3 |
channel3 |
Scalar |
[Input Port] channel3 |
|
|
||
|
channel4 |
channel4 |
Scalar |
[Input Port] channel4 |
|
|
||
|
channel5 |
channel5 |
Scalar |
[Input Port] channel5 |
|
|
||
|
channel6 |
channel6 |
Scalar |
[Input Port] channel6 |
|
|
||
|
channel7 |
channel7 |
Scalar |
[Input Port] channel7 |
|
|
||
|
channel8 |
channel8 |
Scalar |
[Input Port] channel8 |
|
|
||
|
out |
out |
Scalar |
[Output Port] Scalar Passthrough |
|
|
Autodesk Softimage 2011