Color Matte
Description
Color Matte mental ray Shader.
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See also the matching preset reference entry. |
Source and Implementation
Shader Families: mrTexture (primary)
Source File: phenolib\spdl\sibase\sib_color_transparency_matte.spdl
Shader definition ProgID: Softimage.sib_color_transparency_matte.1.0
Parameters
Number of parameters: 15
Number of ports: 11
Outputs: 1
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Data |
Description |
Range |
UI Range |
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input |
input |
RGBA color Attributes:
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[Input Port] Input |
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colspace |
colspace |
Integer |
[Input Parameter] Color space Valid Values:
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Min..Max |
Min..Max |
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channel_rgba |
channel_rgba |
Integer |
[Input Parameter] Channel Valid Values:
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Min..Max |
Min..Max |
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channel_hlsa |
channel_hlsa |
Integer |
[Input Parameter] Channel Valid Values:
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Min..Max |
Min..Max |
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channel_hsva |
channel_hsva |
Integer |
[Input Parameter] Channel Valid Values:
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Min..Max |
Min..Max |
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min_thresh |
min_thresh |
Scalar |
[Input Port] Minimum threshold |
Min..Max |
0..1 |
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max_thresh |
max_thresh |
Scalar |
[Input Port] Maximum threshold |
Min..Max |
0..1 |
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min_delta |
min_delta |
Scalar |
[Input Port] Minimum Delta |
Min..Max |
0..1 |
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max_delta |
max_delta |
Scalar |
[Input Port] Maximum Delta |
Min..Max |
0..1 |
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inside_value |
inside_value |
RGBA color |
[Input Port] Inside Value |
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outside_value |
outside_value |
RGBA color |
[Input Port] Outside Value |
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invert |
invert |
Boolean |
[Input Port] invert Result |
false..true |
false..true |
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range_enabled |
range_enabled |
Boolean |
[Input Port] Enable Range |
false..true |
false..true |
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alphamultiply |
alphamultiply |
Boolean |
[Input Port] alpha multiply |
false..true |
false..true |
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out |
out |
RGBA color |
[Output Port] Color Matte |
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Autodesk Softimage 2011