Color Matte

Description

Color Matte mental ray Shader.

 

See also the matching preset reference entry.

Source and Implementation

Shader Families: mrTexture (primary)

Source File: phenolib\spdl\sibase\sib_color_transparency_matte.spdl

Shader definition ProgID: Softimage.sib_color_transparency_matte.1.0

Parameters

Number of parameters: 15

Number of ports: 11

Outputs: 1

Scriptname

Parameter Name
(UI Label)

Data
Type

Description

Range

UI Range

input

input
(Input)

RGBA color

Attributes:

defaultconnection

true

[Input Port]

Input

colspace

colspace
(Color Space)

Integer

[Input Parameter]

Color space

Valid Values:

1

RGBA

2

HLSA

3

HSVA

Min..Max

Min..Max

channel_rgba

channel_rgba
(Channel)

Integer

[Input Parameter]

Channel

Valid Values:

1

Red

2

Green

3

Blue

4

Alpha

5

Average RGB

6

Average RGBA

7

Max RGB

9

Max RGBA

8

Min RGB

10

Min RGBA

Min..Max

Min..Max

channel_hlsa

channel_hlsa
(Channel)

Integer

[Input Parameter]

Channel

Valid Values:

1

Hue

2

Luminance

3

Saturation

4

Alpha

Min..Max

Min..Max

channel_hsva

channel_hsva
(Channel)

Integer

[Input Parameter]

Channel

Valid Values:

1

Hue

2

Saturation

3

Value

4

Alpha

Min..Max

Min..Max

min_thresh

min_thresh
(Minimum threshold)

Scalar

[Input Port]

Minimum threshold

Min..Max

0..1

max_thresh

max_thresh
(Maximum threshold)

Scalar

[Input Port]

Maximum threshold

Min..Max

0..1

min_delta

min_delta
(Minimum delta)

Scalar

[Input Port]

Minimum Delta

Min..Max

0..1

max_delta

max_delta
(Maximum delta)

Scalar

[Input Port]

Maximum Delta

Min..Max

0..1

inside_value

inside_value
(Inside Value)

RGBA color

[Input Port]

Inside Value

outside_value

outside_value
(Outside Value)

RGBA color

[Input Port]

Outside Value

invert

invert
(Invert)

Boolean

[Input Port]

invert Result

false..true

false..true

range_enabled

range_enabled
(Range Enabled)

Boolean

[Input Port]

Enable Range

false..true

false..true

alphamultiply

alphamultiply
(Alpha Multiply)

Boolean

[Input Port]

alpha multiply

false..true

false..true

out

out

RGBA color

[Output Port]

Color Matte



Autodesk Softimage 2011