Store Color in Channel

Description

Color Render Channel mental ray Shader.

 

See also the matching preset reference entry.

Source and Implementation

Shader Families: mrTexture (primary)

Source File: phenolib\spdl\sibase\sib_color_storeinchannel.spdl

Shader definition ProgID: Softimage.sib_color_storeinchannel.1.0

Parameters

Number of parameters: 5

Number of ports: 2

Outputs: 1

Scriptname

Parameter Name
(UI Label)

Data
Type

Description

Range

UI Range

input

input
(Input)

RGBA color

Attributes:

defaultconnection

true

[Input Port]

input

channel

channel
(Render Channel)

String

[Input Parameter]

channel

raytype

raytype
(Store with Ray Type)

Integer

[Input Parameter]

raytype

Valid Values:

0

Primary

1

Primary and Transparency

2

Any Secondary

3

Reflection

4

Refraction

5

Transparency

6

Shadow

7

Environment

0..7

0..7

component

component
(Components to Store)

Integer

[Input Parameter]

component

Valid Values:

0

Full Color

1

Red

2

Green

3

Blue

4

Alpha

0..4

0..4

out

out

RGBA color

[Output Port]

out



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