Store Color in Channel
Description
Color Render Channel mental ray Shader.
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See also the matching preset reference entry. |
Source and Implementation
Shader Families: mrTexture (primary)
Source File: phenolib\spdl\sibase\sib_color_storeinchannel.spdl
Shader definition ProgID: Softimage.sib_color_storeinchannel.1.0
Parameters
Number of parameters: 5
Number of ports: 2
Outputs: 1
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Data |
Description |
Range |
UI Range |
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input |
input |
RGBA color Attributes:
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[Input Port] input |
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channel |
channel |
String |
[Input Parameter] channel |
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raytype |
raytype |
Integer |
[Input Parameter] raytype Valid Values:
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0..7 |
0..7 |
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component |
component |
Integer |
[Input Parameter] component Valid Values:
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0..4 |
0..4 |
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out |
out |
RGBA color |
[Output Port] out |
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Autodesk Softimage 2011