Color Correction

Description

Color Correction mental ray Shader.

 

See also the matching preset reference entry.

Source and Implementation

Shader Families: mrTexture (primary)

Source File: phenolib\spdl\sibase\sib_color_correction.spdl

Shader definition ProgID: Softimage.sib_color_correction.1.0

Parameters

Number of parameters: 7

Number of ports: 7

Outputs: 1

Scriptname

Parameter Name
(UI Label)

Data
Type

Description

Range

UI Range

input

input
(Input)

RGBA color

Attributes:

defaultconnection

true

[Input Port]

Input

gamma

gamma
(Gamma)

Scalar

[Input Port]

Gamma

Min..Max

0..5

contrast

contrast
(Contrast)

Scalar

[Input Port]

Contrast

Min..Max

0..1

hue

hue
(Hue)

Scalar

[Input Port]

Hue

-360..360

-360..360

saturation

saturation
(Saturation)

Scalar

[Input Port]

Saturation

-1..1

-1..1

level

level
(Level)

Scalar

[Input Port]

Level

-1..1

-1..1

out

out

RGBA color

[Output Port]

Color Correction



Autodesk Softimage 2011