Color Correction
Description
Color Correction mental ray Shader.
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See also the matching preset reference entry. |
Source and Implementation
Shader Families: mrTexture (primary)
Source File: phenolib\spdl\sibase\sib_color_correction.spdl
Shader definition ProgID: Softimage.sib_color_correction.1.0
Parameters
Number of parameters: 7
Number of ports: 7
Outputs: 1
|
Data |
Description |
Range |
UI Range |
||||
|---|---|---|---|---|---|---|---|
|
input |
input |
RGBA color Attributes:
|
[Input Port] Input |
|
|
||
|
gamma |
gamma |
Scalar |
[Input Port] Gamma |
Min..Max |
0..5 |
||
|
contrast |
contrast |
Scalar |
[Input Port] Contrast |
Min..Max |
0..1 |
||
|
hue |
hue |
Scalar |
[Input Port] Hue |
-360..360 |
-360..360 |
||
|
saturation |
saturation |
Scalar |
[Input Port] Saturation |
-1..1 |
-1..1 |
||
|
level |
level |
Scalar |
[Input Port] Level |
-1..1 |
-1..1 |
||
|
out |
out |
RGBA color |
[Output Port] Color Correction |
|
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Autodesk Softimage 2011