Particle Get Vector (Obsolete)
Description
Particle Get Vector mental ray Shader.
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This entry is deprecated and will be removed in future releases |
Source and Implementation
Shader Families: mrTexture (primary)
Source File: phenolib\spdl\sibase\pt_get_vector.spdl
Shader definition ProgID: Softimage.pt_get_vector.1.0
Parameters
Number of parameters: 7
Number of ports: 5
Outputs: 1
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Data |
Description |
Range |
UI Range |
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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DataType |
DataType |
Integer |
[Input Parameter] DataType Valid Values:
|
Min..Max |
Min..Max |
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OverrideVector |
OverrideVector |
Vector3 |
[Input Port] OverrideVector |
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OverrideX |
OverrideX |
Boolean |
[Input Port] OverrideX |
false..true |
false..true |
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|
OverrideY |
OverrideY |
Boolean |
[Input Port] OverrideY |
false..true |
false..true |
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OverrideZ |
OverrideZ |
Boolean |
[Input Port] OverrideZ |
false..true |
false..true |
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|
Normalize |
Normalize |
Boolean |
[Input Parameter] Normalize |
false..true |
false..true |
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|
out |
out |
Vector3 |
[Output Port] Vector |
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Autodesk Softimage 2011