Particle Get Vector (Obsolete)

Description

Particle Get Vector mental ray Shader.

 

This entry is deprecated and will be removed in future releases

Source and Implementation

Shader Families: mrTexture (primary)

Source File: phenolib\spdl\sibase\pt_get_vector.spdl

Shader definition ProgID: Softimage.pt_get_vector.1.0

Parameters

Number of parameters: 7

Number of ports: 5

Outputs: 1

Scriptname

Parameter Name
(UI Label)

Data
Type

Description

Range

UI Range

DataType

DataType
(Output)

Integer

[Input Parameter]

DataType

Valid Values:

0

Position

1

Computed Position

2

Velocity

3

Rotation

4

Rotation Speed

5

UVW

Min..Max

Min..Max

OverrideVector

OverrideVector
(Override vector)

Vector3

[Input Port]

OverrideVector

OverrideX

OverrideX
(X)

Boolean

[Input Port]

OverrideX

false..true

false..true

OverrideY

OverrideY
(Y)

Boolean

[Input Port]

OverrideY

false..true

false..true

OverrideZ

OverrideZ
(Z)

Boolean

[Input Port]

OverrideZ

false..true

false..true

Normalize

Normalize
(Normalize)

Boolean

[Input Parameter]

Normalize

false..true

false..true

out

out

Vector3

[Output Port]

Vector



Autodesk Softimage 2011