Particle Get Scalar (Obsolete)

Description

Particle Get Scalar mental ray Shader.

 

This entry is deprecated and will be removed in future releases

Source and Implementation

Shader Families: mrTexture (primary)

Source File: phenolib\spdl\sibase\pt_get_scalar.spdl

Shader definition ProgID: Softimage.pt_get_scalar.1.0

Parameters

Number of parameters: 3

Number of ports: 1

Outputs: 1

Scriptname

Parameter Name
(UI Label)

Data
Type

Description

Range

UI Range

DataType

DataType
(Output)

Integer

[Input Parameter]

DataType

Valid Values:

0

ID

1

Radius

2

Billboard Rotation Angle

3

Billboard Rotation Angle Speed

4

Path Length

5

Pressure

6

Density

7

Age

8

Age Limit

9

Seed

10

Sprite Frame

11

Particle Type ID

12

Global Time

13

Global Shutter Time

14

Speed

Min..Max

Min..Max

Normalize

Normalize
(Normalize)

Boolean

[Input Parameter]

Normalize

false..true

false..true

out

out

Scalar

[Output Port]

Scalar



Autodesk Softimage 2011