Ambient Occlusion

Description

XSIAmbientOcclusion output parameter

 

See also the matching preset reference entry.

Source and Implementation

Shader Families: mrTexture (primary)

Source File: phenolib\spdl\xsibase\XSIAmbientOcclusion.spdl

Shader definition ProgID: Softimage.XSIAmbientOcclusion.1.0

Parameters

Number of parameters: 9

Number of ports: 8

Outputs: 1

Scriptname

Parameter Name
(UI Label)

Data
Type

Description

Range

UI Range

samples

samples
(Number of samples)

Integer

[Input Port]

Number of samples

0..Max

1..1000

bright

bright
(Bright color)

RGBA color

[Input Port]

Bright Color

dark

dark
(Dark color)

RGBA color

[Input Port]

Dark Color

spread

spread
(Spread)

Scalar

[Input Port]

Spread

0..1

0..1

max_distance

max_distance
(Maximum distance)

Scalar

[Input Port]

Maximum distance

0..Max

0..10

reflective

reflective
(Reflective)

Boolean

[Input Port]

Reflective

false..true

false..true

output_mode

output_mode
(Output Mode)

Integer

[Input Parameter]

Output mode

Valid Values:

-1

Occlusion Using Shading Normal

0

Occlusion Using Bent Normals

1

Sampled Environment

2

Return Bent Normals (World Space)

3

Return Bent Normals (Object Space)

Min..Max

Min..Max

occlusion_in_alpha

occlusion_in_alpha
(Occlusion in alpha)

Boolean

[Input Port]

Occlusion in alpha

false..true

false..true

out

out

RGBA color

[Output Port]

XSIAmbientOcclusion output parameter



Autodesk Softimage 2011