Ambient Occlusion
Description
XSIAmbientOcclusion output parameter
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See also the matching preset reference entry. |
Source and Implementation
Shader Families: mrTexture (primary)
Source File: phenolib\spdl\xsibase\XSIAmbientOcclusion.spdl
Shader definition ProgID: Softimage.XSIAmbientOcclusion.1.0
Parameters
Number of parameters: 9
Number of ports: 8
Outputs: 1
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Data |
Description |
Range |
UI Range |
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samples |
samples |
Integer |
[Input Port] Number of samples |
0..Max |
1..1000 |
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bright |
bright |
RGBA color |
[Input Port] Bright Color |
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dark |
dark |
RGBA color |
[Input Port] Dark Color |
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spread |
spread |
Scalar |
[Input Port] Spread |
0..1 |
0..1 |
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max_distance |
max_distance |
Scalar |
[Input Port] Maximum distance |
0..Max |
0..10 |
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reflective |
reflective |
Boolean |
[Input Port] Reflective |
false..true |
false..true |
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output_mode |
output_mode |
Integer |
[Input Parameter] Output mode Valid Values:
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Min..Max |
Min..Max |
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occlusion_in_alpha |
occlusion_in_alpha |
Boolean |
[Input Port] Occlusion in alpha |
false..true |
false..true |
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out |
out |
RGBA color |
[Output Port] XSIAmbientOcclusion output parameter |
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Autodesk Softimage 2011