Hot_Stuff (Obsolete)

Description

Hot_Stuff mental ray Shader.

 

This entry is deprecated and will be removed in future releases

Source and Implementation

Shader Families: mrSurfaceMat (primary), mrShadowMat

Source File: phenolib\spdl\soft3d\Hot_Stuff.mat.spdl

Shader definition ProgID: Softimage.Hot_Stuff_mat.1.0

Parameters

Number of parameters: 12

Number of ports: 1

Outputs: 1

Scriptname

Parameter Name
(UI Label)

Data
Type

Description

Range

UI Range

SCALING

SCALING
(Scaling)

Scalar

[Input Parameter]

SCALING

0..50

0..10

FLAME_SIZE

FLAME_SIZE
(Streak)

Scalar

[Input Parameter]

FLAME_SIZE

0..1

0..1

HEIGHT

HEIGHT
(Maximum Height)

Scalar

[Input Parameter]

HEIGHT

0..1000

0..50

SPEED

SPEED
(Burn Speed)

Scalar

[Input Parameter]

SPEED

0..Max

0..10

RISE_SPEED

RISE_SPEED
(Rise Speed)

Scalar

[Input Parameter]

RISE_SPEED

0..Max

0..5

COMPLEXITY

COMPLEXITY
(Complexity)

Integer

[Input Parameter]

COMPLEXITY

1..6

1..6

INTENSITY

INTENSITY
(Intensity)

Scalar

[Input Parameter]

INTENSITY

0..1

0..1

COLD_EDGE

COLD_EDGE
(Cold)

RGBA color

[Input Parameter]

COLD_EDGE

TRAIL_EDGE

TRAIL_EDGE
(Cool)

RGBA color

[Input Parameter]

TRAIL_EDGE

MIDDLE

MIDDLE
(Medium)

RGBA color

[Input Parameter]

MIDDLE

HOT_EDGE

HOT_EDGE
(Hot)

RGBA color

[Input Parameter]

HOT_EDGE

out

out

RGBA color

[Output Port]

Hot Stuff



Autodesk Softimage 2011