Hot_Stuff (Obsolete)
Description
Hot_Stuff mental ray Shader.
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This entry is deprecated and will be removed in future releases |
Source and Implementation
Shader Families: mrSurfaceMat (primary), mrShadowMat
Source File: phenolib\spdl\soft3d\Hot_Stuff.mat.spdl
Shader definition ProgID: Softimage.Hot_Stuff_mat.1.0
Parameters
Number of parameters: 12
Number of ports: 1
Outputs: 1
|
Data |
Description |
Range |
UI Range |
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|---|---|---|---|---|---|
|
SCALING |
SCALING |
Scalar |
[Input Parameter] SCALING |
0..50 |
0..10 |
|
FLAME_SIZE |
FLAME_SIZE |
Scalar |
[Input Parameter] FLAME_SIZE |
0..1 |
0..1 |
|
HEIGHT |
HEIGHT |
Scalar |
[Input Parameter] HEIGHT |
0..1000 |
0..50 |
|
SPEED |
SPEED |
Scalar |
[Input Parameter] SPEED |
0..Max |
0..10 |
|
RISE_SPEED |
RISE_SPEED |
Scalar |
[Input Parameter] RISE_SPEED |
0..Max |
0..5 |
|
COMPLEXITY |
COMPLEXITY |
Integer |
[Input Parameter] COMPLEXITY |
1..6 |
1..6 |
|
INTENSITY |
INTENSITY |
Scalar |
[Input Parameter] INTENSITY |
0..1 |
0..1 |
|
COLD_EDGE |
COLD_EDGE |
RGBA color |
[Input Parameter] COLD_EDGE |
|
|
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TRAIL_EDGE |
TRAIL_EDGE |
RGBA color |
[Input Parameter] TRAIL_EDGE |
|
|
|
MIDDLE |
MIDDLE |
RGBA color |
[Input Parameter] MIDDLE |
|
|
|
HOT_EDGE |
HOT_EDGE |
RGBA color |
[Input Parameter] HOT_EDGE |
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|
|
out |
out |
RGBA color |
[Output Port] Hot Stuff |
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Autodesk Softimage 2011