oz_env_g_ball (Obsolete)

Description

oz_env_g_ball mental ray Shader.

 

This entry is deprecated and will be removed in future releases

Source and Implementation

Shader Families: mrSurfaceMat (primary), mrShadowMat

Source File: phenolib\spdl\soft3d\ENV_BALL.MAT.spdl

Shader definition ProgID: Softimage.ENV_BALL_MAT.1.0

Parameters

Number of parameters: 11

Number of ports: 7

Outputs: 1

Scriptname

Parameter Name
(UI Label)

Data
Type

Description

Range

UI Range

si_default

si_default
(Default Parameters)

Integer

Attributes:

ambience

true

arrayitem

-1

arrayitem

-1

arrayitem

-1

[Input Parameter]

si_default

Min..Max

Min..Max

mode

mode

Integer

[Input Parameter]

mode

Min..Max

Min..Max

ambient

ambient

RGBA color

[Input Parameter]

ambient

diffuse

diffuse

RGBA color

[Input Parameter]

diffuse

specular

specular

RGBA color

[Input Parameter]

specular

ambience

ambience

RGBA color

Attributes:

ambience

true

[Input Parameter]

ambience

shiny

shiny

Scalar

[Input Parameter]

shiny

Min..Max

0..300

transp

transp

Scalar

[Input Parameter]

transp

Min..Max

0..1

reflect

reflect

Scalar

[Input Parameter]

reflect

Min..Max

0..1

ior

ior

Scalar

[Input Parameter]

ior

Min..Max

0..2

sblur

sblur

Boolean

[Input Parameter]

sblur

false..true

false..true

sblurdecay

sblurdecay

Scalar

[Input Parameter]

sblurdecay

Min..Max

Min..Max

notrace

notrace

Boolean

[Input Parameter]

notrace

false..true

false..true

lights

lights

Array of Light Primitive Reference item(s)

Attributes:

arrayitem

-1

[Input Parameter]

lights

difflights

difflights

Array of Light Primitive Reference item(s)

Attributes:

arrayitem

-1

[Input Parameter]

difflights

texture

texture

Image

Attributes:

arrayitem

-1

[Input Parameter]

texture

map

map

Image

[Input Port]

map

space

space

Property Look-up

[Input Parameter]

space

mask

mask

Integer

[Input Parameter]

mask

comp

comp

Integer

[Input Parameter]

comp

method

method

Integer

[Input Parameter]

method

blend

blend

Scalar

[Input Parameter]

blend

Min..Max

0..1

ambient

ambient

Scalar

[Input Parameter]

ambient

diffuse

diffuse

Scalar

[Input Parameter]

diffuse

specular

specular

Scalar

[Input Parameter]

specular

transp

transp

Scalar

[Input Parameter]

transp

reflect

reflect

Scalar

[Input Parameter]

reflect

bump

bump

Scalar

[Input Parameter]

bump

u_unit

u_unit

Scalar

[Input Parameter]

u_unit

v_unit

v_unit

Scalar

[Input Parameter]

v_unit

u_wrap

u_wrap

Scalar

[Input Parameter]

u_wrap

v_wrap

v_wrap

Scalar

[Input Parameter]

v_wrap

blackwhite

blackwhite

Boolean

[Input Parameter]

blackwhite

tex_map1

tex_map1
(Image1)

Image

[Input Port]

tex_map1

tex_map2

tex_map2
(Image2)

Image

[Input Port]

tex_map2

tex_map3

tex_map3
(Image3)

Image

[Input Port]

tex_map3

tex_map4

tex_map4
(Image4)

Image

[Input Port]

tex_map4

tex_map5

tex_map5
(Image5)

Image

[Input Port]

tex_map5

tex_map6

tex_map6
(Image6)

Image

[Input Port]

tex_map6

blend

blend
(Blending)

Scalar

[Input Parameter]

blend

0..1

0..1

elevation

elevation
(Elevation)

Scalar

[Input Parameter]

elevation

-90..90

-90..90

inclination

inclination
(Inclination)

Scalar

[Input Parameter]

inclination

-180..180

-180..180

out

out

RGBA color

[Output Port]

Color Result



Autodesk Softimage 2011