Partition Class Reference

Related Scripting Object: Partition

A Partition is a division of a Pass, which behaves like a Group. Partitions are used to organize scene elements within a Pass. There are only two types of partitions: object and light. Light partitions can only contain lights, and object partitions can only contain geometric objects. More...

#include <xsi_partition.h>

Inheritance diagram for Partition:

Group SceneItem ProjectItem SIObject CBase List of all members.

Public Member Functions

  Partition ()
  ~Partition ()
  Partition (const CRef &in_ref)
  Partition (const Partition &in_obj)
bool  IsA (siClassID in_ClassID) const
siClassID  GetClassID () const
Partition operator= (const Partition &in_obj)
Partition operator= (const CRef &in_ref)
XSI::siPartitionType  GetPartitionType () const
bool  IsBackground () const

Detailed Description

A Partition is a division of a Pass, which behaves like a Group. Partitions are used to organize scene elements within a Pass. There are only two types of partitions: object and light. Light partitions can only contain lights, and object partitions can only contain geometric objects.

Each pass created has at least two partitions: a background objects partition, which contains most or all of the scene's objects, and a background lights partition, which contains most or all of the scene's lights.

See also:
Pass::GetPartitions, Pass::CreatePartition
Since:
7.0


Constructor & Destructor Documentation

Partition (  ) 

Default constructor.

~Partition (  ) 

Default destructor.

Partition ( const CRef in_ref  ) 

Constructor.

Parameters:
in_ref  constant reference object.

Partition ( const Partition in_obj  ) 

Copy constructor.

Parameters:
in_obj  constant class object.


Member Function Documentation

bool IsA ( siClassID  in_ClassID  )  const [virtual]

Returns true if a given class type is compatible with this API class.

Parameters:
in_ClassID  class type.
Returns:
true if the class is compatible, false otherwise.

Reimplemented from Group.

siClassID GetClassID (  )  const [virtual]

Returns the type of the API class.

Returns:
The class type.

Reimplemented from Group.

Partition& operator= ( const Partition in_obj  ) 

Creates an object from another object. The newly created object is set to empty if the input object is not compatible.

Parameters:
in_obj  constant class object.
Returns:
The new Partition object.

Partition& operator= ( const CRef in_ref  ) 

Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.

Parameters:
in_ref  constant class object.
Returns:
The new Partition object.

Reimplemented from Group.

XSI::siPartitionType GetPartitionType (  )  const

Returns the Partition type. A partition can be either an object or a light partition.

Returns:
The type of Partition

bool IsBackground (  )  const

Returns true if the Partition is a background partition. A background partition is an undeletable system partition where new objects and lights are added by default.

Returns:
true if the Partition is a background partition.


The documentation for this class was generated from the following file: