Related Scripting Object: ICETree | Supported Parameter List: icetree
The ICETree object represents a node graph and holds all the effect nodes together. More...
#include <xsi_icetree.h>
Inheritance diagram for ICETree:

Public Member Functions |
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| ICETree () | |
| ~ICETree () | |
| ICETree (const CRef &in_ref) | |
| ICETree (const ICETree &in_obj) | |
| bool | IsA (siClassID in_ClassID) const |
| siClassID | GetClassID () const |
| ICETree & | operator= (const ICETree &in_obj) |
| ICETree & | operator= (const CRef &in_ref) |
It serves as a container for objects such as ICENode and ICECompoundNode. The ICETree is attached to the Primitive being modified and acts like the evaluation entry-point for the entire graph. ICETree objects can be created with the ApplyOp command by passing the ICETree preset as argument.
void CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent ); CRefArray ApplyOp( const CString& in_presetobj, CString & io_connectionset, const siConstructionMode& in_constructionmode ); // Create agrid primitive and apply a ICETree on it CreatePrim( L"Grid", L"MeshSurface", L"", L"" ); CString strGrid(L"grid"); CRefArray outOps = ApplyOp( L"ICETree", strGrid, siConstructionModeModeling ); // The new ICETree returned by ApplyOp is encapsulated within outOps at position 0 ICETree t = outOps[0]; Application xsi; xsi.LogMessage( t.GetClassIDName() );
void CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent ); CRefArray ApplyOp( const CString& in_presetobj, CString & io_connectionset, const siConstructionMode& in_constructionmode ); // Create agrid primitive and apply a ICETree on it CreatePrim( L"Grid", L"MeshSurface", L"", L"" ); CString strGrid(L"grid"); ApplyOp( L"ICETree", strGrid, siConstructionModeModeling ); // Get the ICETree(s) from the primitive Selection selection = xsi.GetSelection(); X3DObject x3DGrid = selection[ 0 ]; CRefArray trees = x3DGrid.GetActivePrimitive().GetICETrees(); for (LONG i=0; i<trees.GetCount(); i++) { ICETree t = trees[i]; xsi.LogMessage( t.GetClassIDName() ); }
| ICETree | ( | ) |
Default constructor.
| ~ICETree | ( | ) |
Default destructor.
Constructor.
| in_ref | constant reference object. |
Copy constructor.
| in_obj | constant class object. |
| bool IsA | ( | siClassID | in_ClassID | ) | const [virtual] |
Returns true if a given class type is compatible with this API class.
| in_ClassID | class type. |
Reimplemented from ICENodeContainer.
| siClassID GetClassID | ( | ) | const [virtual] |
Returns the type of the API class.
Reimplemented from ICENodeContainer.
Creates an object from another object. The newly created object is set to empty if the input object is not compatible.
| in_obj | constant class object. |
Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.
| in_ref | constant class object. |
Reimplemented from ICENodeContainer.