Introduced
9.0 (2011)
Description
Defines the types of filters when creating a shader parameter definition of type reference (siShaderDataTypeReference). When you call the SetAttribute method, pass siReferenceFilterAttribute in the first parameter and one of these values in the second parameter.
C# Syntax
siShaderReferenceFilterType.siUnknownReferenceFilter // 0 siShaderReferenceFilterType.siObjectReferenceFilter // 1 siShaderReferenceFilterType.siCameraReferenceFilter // 2 siShaderReferenceFilterType.siLightReferenceFilter // 3 siShaderReferenceFilterType.siMaterialReferenceFilter // 4 siShaderReferenceFilterType.siShaderReferenceFilter // 5 siShaderReferenceFilterType.siGeometryReferenceFilter // 6 siShaderReferenceFilterType.siUserDataBlobReferenceFilter // 7
|
Constant |
Value |
Description |
|
0 |
Unknown filter. |
|
|
1 |
Any X3DObject. |
|
|
2 |
Any camera primitive. |
|
|
3 |
Any light primitive. |
|
|
4 |
Any material. |
|
|
5 |
Any shader. |
|
|
6 |
Any geometric primitive. |
|
|
7 |
Any userdata blob. |
Applies To
Autodesk Softimage 2011