Introduced
6.0
Description
This is the enumeration of the different ways an asset in Softimage can be stored. Assets can be either ActionSource objects or deltas.
Note: This enum replaces the obsolete siSourceStorageType enum.
C# Syntax
siAssetStorageType.siAssetStorageTypeInternal // 0 siAssetStorageType.siAssetStorageTypeExternalDotXSIBin // 1 siAssetStorageType.siAssetStorageTypeExternalDotXSIText // 2 siAssetStorageType.siAssetStorageTypeExternalBin // 3 siAssetStorageType.siAssetStorageTypeExternalXSIA // 4
|
Constant |
Value |
Description |
|
0 |
The asset is saved in the scene file. |
|
|
1 |
The asset is saved in a dotXSI file (.xsi) of type binary. |
|
|
2 |
The source is saved in a dotXSI file (.xsi) of type text. |
|
|
3 |
The asset is saved in a binary native Softimage file (.eani). |
|
|
4 |
The asset is saved in a delta file (.xsia). |
See Also
Autodesk Softimage 2011