Texture Shader Presets

List of available Texture Shader presets. 2D texture shaders apply a two-dimensional texture onto an object, just as 3D texture shaders implement a three-dimensional texture into an object. They are used by a surface shader when an object has a defined texture. Texture shaders also include the necessary shaders to create bump maps.

For more information, see the user guide

 

See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders.

Preset

Shaders

Texture\Attribute\Attribute_Boolean.Preset

Boolean Attribute mental ray Shader.

See the Softimage.sib_attribute_boolean.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Attribute\Attribute_Color.Preset

Color Attribute mental ray Shader.

See the Softimage.sib_attribute_color.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Attribute\Attribute_Integer.Preset

Integer Attribute mental ray Shader.

See the Softimage.sib_attribute_integer.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Attribute\Attribute_Scalar.Preset

Scalar Attribute mental ray Shader.

See the Softimage.sib_attribute_scalar.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Attribute\Attribute_Transform.Preset

Transform Attribute mental ray Shader.

See the Softimage.sib_attribute_transform.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Attribute\Attribute_Vector.Preset

Vector Attribute mental ray Shader.

See the Softimage.sib_attribute_vector.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Bump\Bump_Flakes.Preset

mi Bump Flakes mental ray Shader.

See the Softimage.mi_bump_flakes.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Bump\Bumpmap.Preset

Bump Map mental ray Shader.

See the Softimage.sib_zbump.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Bump\Bumpmap_Old.Preset

Bump Add mental ray Shader.

See the Softimage.sib_bump.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Bump\Bumpmap_generator.Preset

Bumpmap generator

See the Softimage.sib_bumpmap_gen.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Bump\Rounded_Corners.Preset

mia Round Corners mental ray Shader.

See the Softimage.mia_roundcorners.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Bump\XSINormalMap.Preset

XSINormalMap output parameter

See the Softimage.XSINormalMap.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Bump\XSINormalMap2.Preset

XSINormalMap output parameter

See the Softimage.XSINormalMap2.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Bump\XSINormalMap3.Preset

XSINormalMap3 output parameter

See the Softimage.XSINormalMap3.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Cell.Preset

Cell

See the Softimage.txt3d-cellular_v3.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Cell_Scalar.Preset

Cell Scalar mental ray Shader.

See the Softimage.BA_cell_scl.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Checkerboard.Preset

Checkerboard mental ray Shader.

See the Softimage.txt3d-checkerboard.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Cloud.Preset

Cloud

See the Softimage.txt3d-cloud.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Color_Channels\Color2alpha.Preset

mib Color Alpha mental ray Shader.

See the Softimage.mib_color_alpha.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Color_Channels\HLSA_combine.Preset

Combine HLSA mental ray Shader.

See the Softimage.sib_hlsa_combine.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Color_Channels\HSVA_combine.Preset

Combine HSVA mental ray Shader.

See the Softimage.sib_hsva_combine.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Color_Channels\Pick_channel.Preset

Color Pick Channel mental ray Shader.

See the Softimage.sib_channel_picker.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Color_Channels\RGBA_combine.Preset

Scalars To Color mental ray Shader.

See the Softimage.sib_color_combine.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Color_Matte.Preset

Color Matte mental ray Shader.

See the Softimage.sib_color_transparency_matte.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Constant.Preset

Constant

See the Softimage.sib_matte.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Constant_Black.Preset

Constant

See the Softimage.sib_matte.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Conversion\Color_to_Boolean.Preset

Color To Boolean mental ray Shader.

See the Softimage.sib_color_to_boolean.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Conversion\Color_to_Scalar.Preset

Color To Scalar mental ray Shader.

See the Softimage.sib_color_to_scalar.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Conversion\Color_to_Vector.Preset

Color To Vector mental ray Shader.

See the Softimage.sib_color_to_vector.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Conversion\HSV_to_RGB.Preset

HSV To RGB mental ray Shader.

See the Softimage.sib_color_hsv_to_rgb.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Conversion\Integer_to_Scalar.Preset

Integer To Scalar mental ray Shader.

See the Softimage.sib_integer_to_scalar.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Conversion\RGB_to_HSV.Preset

RGBA to HSVA

See the Softimage.sib_color_rgb_to_hsv.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Conversion\Scalar_to_Boolean.Preset

Scalar To Boolean mental ray Shader.

See the Softimage.sib_scalar_to_boolean.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Conversion\Scalar_to_Color.Preset

Scalar To Color mental ray Shader.

See the Softimage.sib_scalar_to_color.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Conversion\Scalar_to_Integer.Preset

Scalar To Integer mental ray Shader.

See the Softimage.sib_scalar_to_integer.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Conversion\Scalars_to_Vector.Preset

Scalars To Vector mental ray Shader.

See the Softimage.sib_scalars_to_vector.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Conversion\Vector_coordinate_convertor.Preset

Vector Space Conversion

See the Softimage.sib_space_conversion.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Conversion\Vector_to_Color.Preset

Vector To Color mental ray Shader.

See the Softimage.sib_vector_to_color.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Conversion\Vector_to_Scalar.Preset

Vector To Scalar mental ray Shader.

See the Softimage.sib_vector_to_scalar.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Fabric.Preset

Fabric

See the Softimage.txt2d-fabric.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Flagstone.Preset

Flagstone

See the Softimage.txt3d-flagstone_v3.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Fractal.Preset

Fractal

See the Softimage.txt3d-fractal_v3.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Fractal_Scalar.Preset

Fractal Scalar mental ray Shader.

See the Softimage.BA_fractal4d2_scl.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Gradient.Preset

Gradient

See the Softimage.txt2d-gradient_v2.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Grid.Preset

Grid

See the Softimage.txt2d-grid.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Illumination\Photon_irradiance.Preset

Photon Irradiance mental ray Shader.

See the Softimage.sib_photon_matte.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Image.Preset

Image 2D

See the Softimage.txt2d-image-explicit.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Image_Processing\Color_Balance.Preset

sib_color_balance output parameter

See the Softimage.sib_color_balance.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Image_Processing\Color_correction.Preset

Color Correction mental ray Shader.

See the Softimage.sib_color_correction.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Image_Processing\HLS_Adjust.Preset

sib_color_hls_adjust output parameter

See the Softimage.sib_color_hls_adjust.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Image_Processing\Intensity.Preset

mib Color Intensity mental ray Shader.

See the Softimage.mib_color_intensity.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Image_Processing\Invert.Preset

sib_color_invert mental ray Shader.

See the Softimage.sib_color_invert.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Image_Processing\RGBA_keyer.Preset

Color Keyer mental ray Shader.

See the Softimage.rgba_keyer.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Image_Processing\Scalar_Invert.Preset

Scalar Invert mental ray Shader.

See the Softimage.sib_scalar_invert.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Map_lookup_boolean.Preset

Boolean Map Lookup mental ray Shader.

See the Softimage.map_lookup_boolean.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Map_lookup_color.Preset

Color Map Lookup mental ray Shader.

See the Softimage.map_lookup_color.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Map_lookup_integer.Preset

Integer Map Lookup mental ray Shader.

See the Softimage.map_lookup_integer.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Map_lookup_scalar.Preset

Scalar Map Lookup mental ray Shader.

See the Softimage.map_lookup_scalar.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Map_lookup_vector.Preset

Vector Map Lookup mental ray Shader.

See the Softimage.map_lookup_vector.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Marble.Preset

Marble

See the Softimage.txt3d-marble.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Math\Average.Preset

mib Color Average mental ray Shader.

See the Softimage.mib_color_average.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Math\Boolean_Math_Logic.Preset

Boolean Logic Math mental ray Shader.

See the Softimage.sib_boolean_math_logic.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Math\Boolean_negate.Preset

Boolean Invert mental ray Shader.

See the Softimage.sib_boolean_negate.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Math\Change_range.Preset

Scalar Change Range mental ray Shader.

See the Softimage.sib_interp_linear.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Math\Color_Math_Basic.Preset

Color Basic Math mental ray Shader.

See the Softimage.sib_color_math_basic.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Math\Color_Math_Curve.Preset

Color Curve Math mental ray Shader.

See the Softimage.sib_color_math_curve.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Math\Color_Math_Exponent.Preset

Color Exponent Math mental ray Shader.

See the Softimage.sib_color_math_exponent.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Math\Color_Math_Logic.Preset

Color Logic Math mental ray Shader.

See the Softimage.sib_color_math_logic.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Math\Color_Math_Unary.Preset

Color Unary Math mental ray Shader.

See the Softimage.sib_color_math_unary.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Math\Color_Smooth_Range.Preset

Color Smooth Range mental ray Shader.

See the Softimage.sib_color_smoothrange.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Math\Exponent_falloff.Preset

Exponential Interpolation

See the Softimage.sib_atten_exp.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Math\Inrange.Preset

Color In Range mental ray Shader.

See the Softimage.sib_color_inrange.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Math\Linear_falloff.Preset

Linear Interpolation

See the Softimage.sib_atten_linear.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Math\Scalar_Math_Basic.Preset

Scalar Basic Math mental ray Shader.

See the Softimage.sib_scalar_math_basic.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Math\Scalar_Math_Curve.Preset

Scalar Curve Math mental ray Shader.

See the Softimage.sib_scalar_math_curve.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Math\Scalar_Math_Exponent.Preset

Scalar Exponent Math mental ray Shader.

See the Softimage.sib_scalar_math_exponent.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Math\Scalar_Math_Logic.Preset

Scalar Logic Math mental ray Shader.

See the Softimage.sib_scalar_math_logic.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Math\Scalar_Math_Unary.Preset

Scalar Unary Math mental ray Shader.

See the Softimage.sib_scalar_math_unary.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Math\Scalar_Multi_Math.Preset

BA_fast_math output parameter

See the Softimage.BA_fast_math.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Math\Scalar_Smooth_Range.Preset

Scalar Smooth Range mental ray Shader.

See the Softimage.sib_scalar_smoothrange.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Math\Scalar_inrange.Preset

Scalar In Range mental ray Shader.

See the Softimage.sib_scalar_inrange.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Math\Vector_math_scalar.Preset

Vector-Scalar Math mental ray Shader.

See the Softimage.sib_vector_math_scalar.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Math\Vector_math_vector.Preset

Vector-Vector Math mental ray Shader.

See the Softimage.sib_vector_math_vector.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Mixers\Color_interpolate.Preset

mib Color Interpolate mental ray Shader.

See the Softimage.mib_color_interpolate.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Mixers\Gradient.Preset

Gradient output parameter

See the Softimage.sib_color_gradient.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Mixers\Mix_2colors.Preset

Color 2 Channel Mixer mental ray Shader.

See the Softimage.sib_color_2mix.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Mixers\Mix_8colors.Preset

Color 8 Channel Mixer mental ray Shader.

See the Softimage.sib_color_8mix.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Mixers\Toon_Node_Mix.Preset

sitoon_node_mix output parameter

See the Softimage.sitoon_node_mix.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Particle\Particle_Gradient.Preset

BA_particle_gradient_phen output parameter

See the Softimage.BA_particle_gradient_phen.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Particle\Particle_Gradient_Control.Preset

BA_particle_gradientcontrol output parameter

See the Softimage.BA_particle_gradientcontrol.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Particle\Particle_Info.Preset

BA_particle_info output parameter

See the Softimage.BA_particle_info.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Particle_Old\Particle_Billboard.Preset

Particle Billboard mental ray Shader.

See the Softimage.pt_billboard.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Particle_Old\Particle_Blob.Preset

Particle Blob mental ray Shader.

See the Softimage.pt_blob.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Particle_Old\Particle_Color.Preset

Particle Get Color mental ray Shader.

See the Softimage.pt_get_color.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Particle_Old\Particle_Gradient.Preset

Particle Gradient

See the Softimage.pt_gradient.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Particle_Old\Particle_Scalar.Preset

Particle Get Scalar mental ray Shader.

See the Softimage.pt_get_scalar.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Particle_Old\Particle_Shape.Preset

Particle Shape mental ray Shader.

See the Softimage.pt_shape.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Particle_Old\Particle_Sphere.Preset

Particle Sphere mental ray Shader.

See the Softimage.pt_sphere.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Particle_Old\Particle_Sprite.Preset

Particle Sprite mental ray Shader.

See the Softimage.pt_sprite.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Particle_Old\Particle_Vector.Preset

Particle Get Vector mental ray Shader.

See the Softimage.pt_get_vector.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Raytracing\Opaque.Preset

mib Opacity mental ray Shader.

See the Softimage.mib_opacity.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Raytracing\Photon.Preset

mib Photon Basic mental ray Shader.

See the Softimage.mib_photon_basic.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Raytracing\Photon_render_tree.Preset

Photon Material mental ray Shader.

See the Softimage.sib_illum_photon.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Raytracing\Reflection.Preset

mib Reflection mental ray Shader.

See the Softimage.mib_reflect.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Raytracing\Reflection_diffuse.Preset

Diffuse Reflection

See the Softimage.sib_diffuse_reflection.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Raytracing\Refraction.Preset

mib Refraction mental ray Shader.

See the Softimage.mib_refract.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Raytracing\Thickness.Preset

Thickness mental ray Shader.

See the Softimage.sib_thickness.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Raytracing\Transparency.Preset

Transparency mental ray Shader.

See the Softimage.sib_transparency.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Render_Channels\Boolean_StoreInChannel.Preset

Boolean Render Channel mental ray Shader.

See the Softimage.sib_boolean_storeinchannel.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Render_Channels\Color_StoreInChannel.Preset

Color Render Channel mental ray Shader.

See the Softimage.sib_color_storeinchannel.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Render_Channels\Integer_StoreInChannel.Preset

Integer Render Channel mental ray Shader.

See the Softimage.sib_integer_storeinchannel.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Render_Channels\Scalar_StoreInChannel.Preset

Scalar Render Channel mental ray Shader.

See the Softimage.sib_scalar_storeinchannel.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Render_Channels\Vector_StoreInChannel.Preset

Vector Render Channel mental ray Shader.

See the Softimage.sib_vector_storeinchannel.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Ripple.Preset

Ripple

See the Softimage.txt2d-ripple_v3.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Rock.Preset

Rock

See the Softimage.txt3d-rock_v3.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\ScalarImage.Preset

Scalar Image mental ray Shader.

See the Softimage.txt2d-scalarimage-explicit.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Scalar_Matte.Preset

Scalar Matte mental ray Shader.

See the Softimage.sib_scalar_transparency_matte.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Share\Boolean_share.Preset

Boolean Passthrough mental ray Shader.

See the Softimage.sib_boolean_passthrough.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Share\Color_share.Preset

Color Passthrough mental ray Shader.

See the Softimage.sib_color_passthrough.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Share\Integer_share.Preset

Integer Passthrough mental ray Shader.

See the Softimage.sib_integer_passthrough.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Share\Scalar_share.Preset

Scalar Passthrough mental ray Shader.

See the Softimage.sib_scalar_passthrough.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Share\Vector_share.Preset

Vector Passthrough mental ray Shader.

See the Softimage.sib_vector_passthrough.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Snow.Preset

Snow

See the Softimage.txt3d-snow.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\State\Color_savestate.Preset

Color Save State mental ray Shader.

See the Softimage.sib_savestate_color.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\State\Scalar_savestate.Preset

Scalar Save State mental ray Shader.

See the Softimage.sib_savestate_scalar.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\State\Scalar_state.Preset

Scalar State mental ray Shader.

See the Softimage.sib_state_scalar.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\State\Vector_savestate.Preset

Vector Save State mental ray Shader.

See the Softimage.sib_savestate_vector.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\State\Vector_state.Preset

Vector State mental ray Shader.

See the Softimage.sib_state_vector.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Surface\Incidence.Preset

sib_incidence_v2 output parameter

See the Softimage.sib_incidence_v2.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Switch\Color_Boolean_Switch.Preset

Color Switcher mental ray Shader.

See the Softimage.sib_color_switch.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Switch\Color_Multi_Switch.Preset

Color Multi-Switch mental ray Shader.

See the Softimage.sib_color_multi_switch.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Switch\Front_Back.Preset

mib Two Sided mental ray Shader.

See the Softimage.mib_twosided.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Switch\Ray_Type.Preset

Ray Type Switcher

See the Softimage.sib_color_rayswitch.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Switch\Scalar_Boolean_Switch.Preset

Scalar Switch mental ray Shader.

See the Softimage.sib_scalar_switch.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Switch\Scalar_Multi_Switch.Preset

Scalar Multi-Switch mental ray Shader.

See the Softimage.sib_scalar_multi_switch.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Switch\Vector_Boolean_Switch.Preset

Vector Switch mental ray Shader.

See the Softimage.sib_vector_switch.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Switch\Vector_Multi_Switch.Preset

Vector Multi-Switch mental ray Shader.

See the Softimage.sib_vector_multi_switch.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Terrain.Preset

Terrain

See the Softimage.txt2d-terrain.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Vein.Preset

Vein

See the Softimage.txt3d-vein_v3.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Vertex_rgba.Preset

Colored Vertices

See the Softimage.sib_vertex_color_alpha.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\Wood.Preset

Wood

See the Softimage.txt3d-wood.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\XSI_Model_Map.Preset

Model Map mental ray Shader.

See the Softimage.XSIModelMap.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\mental images\mi_Bump_Flakes.Preset

mi Bump Flakes mental ray Shader.

See the Softimage.mi_bump_flakes.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\mental images\mia_Light_Surface.Preset

mia Light Surface mental ray Shader.

See the Softimage.mia_light_surface.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\mental images\mip_Cameramap.Preset

mip Cameramap mental ray Shader.

See the Softimage.mip_cameramap.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\mental images\mip_Rayswitch.Preset

mip Rayswitch mental ray Shader.

See the Softimage.mip_rayswitch.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\mental images\mip_Rayswitch_Advanced.Preset

mip Rayswitch Advanced mental ray Shader.

See the Softimage.mip_rayswitch_advanced.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\mental images\misss_Call_Shader.Preset

misss Call Shader mental ray Shader.

See the Softimage.misss_call_shader.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\texture_generators\2D_Gradient.Preset

Gradient output parameter

See the Softimage.sib_color_gradient.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\texture_generators\2D_Image_Implicit.Preset

Image Implicit

See the Softimage.txt2d-image.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\texture_generators\2D_checkerboard.Preset

mib Texture Checkerboard mental ray Shader.

See the Softimage.mib_texture_checkerboard.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\texture_generators\2D_dot.Preset

mib Texture Polkadot mental ray Shader.

See the Softimage.mib_texture_polkadot.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\texture_generators\2D_fabric.Preset

2D Fabric

See the Softimage.sib_texture2d_fabric.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\texture_generators\2D_grid.Preset

2D Grid

See the Softimage.sib_texture2d_grid.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\texture_generators\2D_ripple.Preset

2D Ripple

See the Softimage.sib_texture2d_ripple.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\texture_generators\2D_terrain.Preset

3D Terrain

See the Softimage.sib_texture2d_terrain.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\texture_generators\3D_cloud.Preset

Cloud mental ray Shader.

See the Softimage.sib_texture_cloud.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\texture_generators\3D_fractal.Preset

3D Fractal

See the Softimage.sib_texture_fractal.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\texture_generators\3D_lattice.Preset

3D Lattice

See the Softimage.sib_texture_lattice.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\texture_generators\3D_marble.Preset

3D Marble

See the Softimage.sib_texture_marble.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\texture_generators\3D_rock.Preset

3D Rock

See the Softimage.sib_texture_rock.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\texture_generators\3D_snow.Preset

3D Snow

See the Softimage.sib_texture_snow.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\texture_generators\3D_turbulence.Preset

mib Texture Turbulence mental ray Shader.

See the Softimage.mib_texture_turbulence.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\texture_generators\3D_vein.Preset

3D Vein

See the Softimage.sib_texture_vein.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\texture_generators\3D_wave.Preset

mib Texture Wave mental ray Shader.

See the Softimage.mib_texture_wave.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\texture_generators\3D_wood.Preset

3D Wood

See the Softimage.sib_texture_wood.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\texture_generators\Image_lookup.Preset

mib Texture Lookup mental ray Shader.

See the Softimage.mib_texture_lookup.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\texture_space_controller\3Dwarp.Preset

3DWarp UV mental ray Shader.

See the Softimage.sib_texture3Dwarp.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\texture_space_controller\Kaleidoscope.Preset

Kaleidoscopic UV Remap mental ray Shader.

See the Softimage.sib_txt2dremap_kalid.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\texture_space_controller\Texture_edit.Preset

Texture Space Edit

See the Softimage.mib_texture_remap.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\texture_space_generators\Texture_Projection_Lookup.Preset

Projection Lookup mental ray Shader.

See the Softimage.sib_texproj_lookup.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

Texture\texture_space_generators\Texture_space_generator.Preset

Texture Space Generator

See the Softimage.mib_texture_vector.1.0 shader definition reference page.

For an example of how to use this preset, see the ConnectTextureShader Example

 



Autodesk Softimage 2011