List of available Texture Shader presets. 2D texture shaders apply a two-dimensional texture onto an object, just as 3D texture shaders implement a three-dimensional texture into an object. They are used by a surface shader when an object has a defined texture. Texture shaders also include the necessary shaders to create bump maps.
For more information, see the user guide
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See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders. |
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Preset |
Shaders |
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Texture\Attribute\Attribute_Boolean.Preset |
Boolean Attribute mental ray Shader. See the Softimage.sib_attribute_boolean.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Attribute\Attribute_Color.Preset |
Color Attribute mental ray Shader. See the Softimage.sib_attribute_color.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Attribute\Attribute_Integer.Preset |
Integer Attribute mental ray Shader. See the Softimage.sib_attribute_integer.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Attribute\Attribute_Scalar.Preset |
Scalar Attribute mental ray Shader. See the Softimage.sib_attribute_scalar.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Attribute\Attribute_Transform.Preset |
Transform Attribute mental ray Shader. See the Softimage.sib_attribute_transform.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Attribute\Attribute_Vector.Preset |
Vector Attribute mental ray Shader. See the Softimage.sib_attribute_vector.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Bump\Bump_Flakes.Preset |
mi Bump Flakes mental ray Shader. See the Softimage.mi_bump_flakes.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Bump\Bumpmap.Preset |
See the Softimage.sib_zbump.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Bump\Bumpmap_Old.Preset |
See the Softimage.sib_bump.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Bump\Bumpmap_generator.Preset |
See the Softimage.sib_bumpmap_gen.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Bump\Rounded_Corners.Preset |
mia Round Corners mental ray Shader. See the Softimage.mia_roundcorners.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Bump\XSINormalMap.Preset |
See the Softimage.XSINormalMap.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Bump\XSINormalMap2.Preset |
See the Softimage.XSINormalMap2.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Bump\XSINormalMap3.Preset |
XSINormalMap3 output parameter See the Softimage.XSINormalMap3.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Cell.Preset |
See the Softimage.txt3d-cellular_v3.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Cell_Scalar.Preset |
Cell Scalar mental ray Shader. See the Softimage.BA_cell_scl.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Checkerboard.Preset |
Checkerboard mental ray Shader. See the Softimage.txt3d-checkerboard.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Cloud.Preset |
See the Softimage.txt3d-cloud.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Color_Channels\Color2alpha.Preset |
mib Color Alpha mental ray Shader. See the Softimage.mib_color_alpha.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Color_Channels\HLSA_combine.Preset |
Combine HLSA mental ray Shader. See the Softimage.sib_hlsa_combine.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Color_Channels\HSVA_combine.Preset |
Combine HSVA mental ray Shader. See the Softimage.sib_hsva_combine.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Color_Channels\Pick_channel.Preset |
Color Pick Channel mental ray Shader. See the Softimage.sib_channel_picker.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Color_Channels\RGBA_combine.Preset |
Scalars To Color mental ray Shader. See the Softimage.sib_color_combine.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Color_Matte.Preset |
Color Matte mental ray Shader. See the Softimage.sib_color_transparency_matte.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Constant.Preset |
See the Softimage.sib_matte.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Constant_Black.Preset |
See the Softimage.sib_matte.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Conversion\Color_to_Boolean.Preset |
Color To Boolean mental ray Shader. See the Softimage.sib_color_to_boolean.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Conversion\Color_to_Scalar.Preset |
Color To Scalar mental ray Shader. See the Softimage.sib_color_to_scalar.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Conversion\Color_to_Vector.Preset |
Color To Vector mental ray Shader. See the Softimage.sib_color_to_vector.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Conversion\HSV_to_RGB.Preset |
See the Softimage.sib_color_hsv_to_rgb.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Conversion\Integer_to_Scalar.Preset |
Integer To Scalar mental ray Shader. See the Softimage.sib_integer_to_scalar.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Conversion\RGB_to_HSV.Preset |
See the Softimage.sib_color_rgb_to_hsv.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Conversion\Scalar_to_Boolean.Preset |
Scalar To Boolean mental ray Shader. See the Softimage.sib_scalar_to_boolean.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Conversion\Scalar_to_Color.Preset |
Scalar To Color mental ray Shader. See the Softimage.sib_scalar_to_color.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Conversion\Scalar_to_Integer.Preset |
Scalar To Integer mental ray Shader. See the Softimage.sib_scalar_to_integer.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Conversion\Scalars_to_Vector.Preset |
Scalars To Vector mental ray Shader. See the Softimage.sib_scalars_to_vector.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Conversion\Vector_coordinate_convertor.Preset |
See the Softimage.sib_space_conversion.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Conversion\Vector_to_Color.Preset |
Vector To Color mental ray Shader. See the Softimage.sib_vector_to_color.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Conversion\Vector_to_Scalar.Preset |
Vector To Scalar mental ray Shader. See the Softimage.sib_vector_to_scalar.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Fabric.Preset |
See the Softimage.txt2d-fabric.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Flagstone.Preset |
See the Softimage.txt3d-flagstone_v3.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Fractal.Preset |
See the Softimage.txt3d-fractal_v3.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Fractal_Scalar.Preset |
Fractal Scalar mental ray Shader. See the Softimage.BA_fractal4d2_scl.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Gradient.Preset |
See the Softimage.txt2d-gradient_v2.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Grid.Preset |
See the Softimage.txt2d-grid.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Illumination\Photon_irradiance.Preset |
Photon Irradiance mental ray Shader. See the Softimage.sib_photon_matte.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Image.Preset |
See the Softimage.txt2d-image-explicit.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Image_Processing\Color_Balance.Preset |
sib_color_balance output parameter See the Softimage.sib_color_balance.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Image_Processing\Color_correction.Preset |
Color Correction mental ray Shader. See the Softimage.sib_color_correction.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Image_Processing\HLS_Adjust.Preset |
sib_color_hls_adjust output parameter See the Softimage.sib_color_hls_adjust.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Image_Processing\Intensity.Preset |
mib Color Intensity mental ray Shader. See the Softimage.mib_color_intensity.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Image_Processing\Invert.Preset |
sib_color_invert mental ray Shader. See the Softimage.sib_color_invert.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Image_Processing\RGBA_keyer.Preset |
Color Keyer mental ray Shader. See the Softimage.rgba_keyer.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Image_Processing\Scalar_Invert.Preset |
Scalar Invert mental ray Shader. See the Softimage.sib_scalar_invert.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Map_lookup_boolean.Preset |
Boolean Map Lookup mental ray Shader. See the Softimage.map_lookup_boolean.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Map_lookup_color.Preset |
Color Map Lookup mental ray Shader. See the Softimage.map_lookup_color.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Map_lookup_integer.Preset |
Integer Map Lookup mental ray Shader. See the Softimage.map_lookup_integer.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Map_lookup_scalar.Preset |
Scalar Map Lookup mental ray Shader. See the Softimage.map_lookup_scalar.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Map_lookup_vector.Preset |
Vector Map Lookup mental ray Shader. See the Softimage.map_lookup_vector.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Marble.Preset |
See the Softimage.txt3d-marble.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Math\Average.Preset |
mib Color Average mental ray Shader. See the Softimage.mib_color_average.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Math\Boolean_Math_Logic.Preset |
Boolean Logic Math mental ray Shader. See the Softimage.sib_boolean_math_logic.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Math\Boolean_negate.Preset |
Boolean Invert mental ray Shader. See the Softimage.sib_boolean_negate.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Math\Change_range.Preset |
Scalar Change Range mental ray Shader. See the Softimage.sib_interp_linear.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Math\Color_Math_Basic.Preset |
Color Basic Math mental ray Shader. See the Softimage.sib_color_math_basic.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Math\Color_Math_Curve.Preset |
Color Curve Math mental ray Shader. See the Softimage.sib_color_math_curve.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Math\Color_Math_Exponent.Preset |
Color Exponent Math mental ray Shader. See the Softimage.sib_color_math_exponent.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Math\Color_Math_Logic.Preset |
Color Logic Math mental ray Shader. See the Softimage.sib_color_math_logic.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Math\Color_Math_Unary.Preset |
Color Unary Math mental ray Shader. See the Softimage.sib_color_math_unary.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Math\Color_Smooth_Range.Preset |
Color Smooth Range mental ray Shader. See the Softimage.sib_color_smoothrange.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Math\Exponent_falloff.Preset |
See the Softimage.sib_atten_exp.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Math\Inrange.Preset |
Color In Range mental ray Shader. See the Softimage.sib_color_inrange.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Math\Linear_falloff.Preset |
See the Softimage.sib_atten_linear.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Math\Scalar_Math_Basic.Preset |
Scalar Basic Math mental ray Shader. See the Softimage.sib_scalar_math_basic.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Math\Scalar_Math_Curve.Preset |
Scalar Curve Math mental ray Shader. See the Softimage.sib_scalar_math_curve.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Math\Scalar_Math_Exponent.Preset |
Scalar Exponent Math mental ray Shader. See the Softimage.sib_scalar_math_exponent.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Math\Scalar_Math_Logic.Preset |
Scalar Logic Math mental ray Shader. See the Softimage.sib_scalar_math_logic.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Math\Scalar_Math_Unary.Preset |
Scalar Unary Math mental ray Shader. See the Softimage.sib_scalar_math_unary.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Math\Scalar_Multi_Math.Preset |
See the Softimage.BA_fast_math.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Math\Scalar_Smooth_Range.Preset |
Scalar Smooth Range mental ray Shader. See the Softimage.sib_scalar_smoothrange.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Math\Scalar_inrange.Preset |
Scalar In Range mental ray Shader. See the Softimage.sib_scalar_inrange.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Math\Vector_math_scalar.Preset |
Vector-Scalar Math mental ray Shader. See the Softimage.sib_vector_math_scalar.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Math\Vector_math_vector.Preset |
Vector-Vector Math mental ray Shader. See the Softimage.sib_vector_math_vector.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Mixers\Color_interpolate.Preset |
mib Color Interpolate mental ray Shader. See the Softimage.mib_color_interpolate.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Mixers\Gradient.Preset |
See the Softimage.sib_color_gradient.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Mixers\Mix_2colors.Preset |
Color 2 Channel Mixer mental ray Shader. See the Softimage.sib_color_2mix.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Mixers\Mix_8colors.Preset |
Color 8 Channel Mixer mental ray Shader. See the Softimage.sib_color_8mix.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Mixers\Toon_Node_Mix.Preset |
sitoon_node_mix output parameter See the Softimage.sitoon_node_mix.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Particle\Particle_Gradient.Preset |
BA_particle_gradient_phen output parameter See the Softimage.BA_particle_gradient_phen.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Particle\Particle_Gradient_Control.Preset |
BA_particle_gradientcontrol output parameter See the Softimage.BA_particle_gradientcontrol.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Particle\Particle_Info.Preset |
BA_particle_info output parameter See the Softimage.BA_particle_info.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Particle_Old\Particle_Billboard.Preset |
Particle Billboard mental ray Shader. See the Softimage.pt_billboard.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Particle_Old\Particle_Blob.Preset |
Particle Blob mental ray Shader. See the Softimage.pt_blob.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Particle_Old\Particle_Color.Preset |
Particle Get Color mental ray Shader. See the Softimage.pt_get_color.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Particle_Old\Particle_Gradient.Preset |
See the Softimage.pt_gradient.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Particle_Old\Particle_Scalar.Preset |
Particle Get Scalar mental ray Shader. See the Softimage.pt_get_scalar.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Particle_Old\Particle_Shape.Preset |
Particle Shape mental ray Shader. See the Softimage.pt_shape.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Particle_Old\Particle_Sphere.Preset |
Particle Sphere mental ray Shader. See the Softimage.pt_sphere.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Particle_Old\Particle_Sprite.Preset |
Particle Sprite mental ray Shader. See the Softimage.pt_sprite.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Particle_Old\Particle_Vector.Preset |
Particle Get Vector mental ray Shader. See the Softimage.pt_get_vector.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Raytracing\Opaque.Preset |
mib Opacity mental ray Shader. See the Softimage.mib_opacity.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Raytracing\Photon.Preset |
mib Photon Basic mental ray Shader. See the Softimage.mib_photon_basic.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Raytracing\Photon_render_tree.Preset |
Photon Material mental ray Shader. See the Softimage.sib_illum_photon.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Raytracing\Reflection.Preset |
mib Reflection mental ray Shader. See the Softimage.mib_reflect.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Raytracing\Reflection_diffuse.Preset |
See the Softimage.sib_diffuse_reflection.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Raytracing\Refraction.Preset |
mib Refraction mental ray Shader. See the Softimage.mib_refract.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Raytracing\Thickness.Preset |
See the Softimage.sib_thickness.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Raytracing\Transparency.Preset |
Transparency mental ray Shader. See the Softimage.sib_transparency.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Render_Channels\Boolean_StoreInChannel.Preset |
Boolean Render Channel mental ray Shader. See the Softimage.sib_boolean_storeinchannel.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Render_Channels\Color_StoreInChannel.Preset |
Color Render Channel mental ray Shader. See the Softimage.sib_color_storeinchannel.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Render_Channels\Integer_StoreInChannel.Preset |
Integer Render Channel mental ray Shader. See the Softimage.sib_integer_storeinchannel.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Render_Channels\Scalar_StoreInChannel.Preset |
Scalar Render Channel mental ray Shader. See the Softimage.sib_scalar_storeinchannel.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Render_Channels\Vector_StoreInChannel.Preset |
Vector Render Channel mental ray Shader. See the Softimage.sib_vector_storeinchannel.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Ripple.Preset |
See the Softimage.txt2d-ripple_v3.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Rock.Preset |
See the Softimage.txt3d-rock_v3.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\ScalarImage.Preset |
Scalar Image mental ray Shader. See the Softimage.txt2d-scalarimage-explicit.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Scalar_Matte.Preset |
Scalar Matte mental ray Shader. See the Softimage.sib_scalar_transparency_matte.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Share\Boolean_share.Preset |
Boolean Passthrough mental ray Shader. See the Softimage.sib_boolean_passthrough.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Share\Color_share.Preset |
Color Passthrough mental ray Shader. See the Softimage.sib_color_passthrough.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Share\Integer_share.Preset |
Integer Passthrough mental ray Shader. See the Softimage.sib_integer_passthrough.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Share\Scalar_share.Preset |
Scalar Passthrough mental ray Shader. See the Softimage.sib_scalar_passthrough.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Share\Vector_share.Preset |
Vector Passthrough mental ray Shader. See the Softimage.sib_vector_passthrough.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Snow.Preset |
See the Softimage.txt3d-snow.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\State\Color_savestate.Preset |
Color Save State mental ray Shader. See the Softimage.sib_savestate_color.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\State\Scalar_savestate.Preset |
Scalar Save State mental ray Shader. See the Softimage.sib_savestate_scalar.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\State\Scalar_state.Preset |
Scalar State mental ray Shader. See the Softimage.sib_state_scalar.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\State\Vector_savestate.Preset |
Vector Save State mental ray Shader. See the Softimage.sib_savestate_vector.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\State\Vector_state.Preset |
Vector State mental ray Shader. See the Softimage.sib_state_vector.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Surface\Incidence.Preset |
sib_incidence_v2 output parameter See the Softimage.sib_incidence_v2.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Switch\Color_Boolean_Switch.Preset |
Color Switcher mental ray Shader. See the Softimage.sib_color_switch.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Switch\Color_Multi_Switch.Preset |
Color Multi-Switch mental ray Shader. See the Softimage.sib_color_multi_switch.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Switch\Front_Back.Preset |
mib Two Sided mental ray Shader. See the Softimage.mib_twosided.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Switch\Ray_Type.Preset |
See the Softimage.sib_color_rayswitch.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Switch\Scalar_Boolean_Switch.Preset |
Scalar Switch mental ray Shader. See the Softimage.sib_scalar_switch.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Switch\Scalar_Multi_Switch.Preset |
Scalar Multi-Switch mental ray Shader. See the Softimage.sib_scalar_multi_switch.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Switch\Vector_Boolean_Switch.Preset |
Vector Switch mental ray Shader. See the Softimage.sib_vector_switch.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Switch\Vector_Multi_Switch.Preset |
Vector Multi-Switch mental ray Shader. See the Softimage.sib_vector_multi_switch.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Terrain.Preset |
See the Softimage.txt2d-terrain.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Vein.Preset |
See the Softimage.txt3d-vein_v3.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Vertex_rgba.Preset |
See the Softimage.sib_vertex_color_alpha.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\Wood.Preset |
See the Softimage.txt3d-wood.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\XSI_Model_Map.Preset |
See the Softimage.XSIModelMap.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\mental images\mi_Bump_Flakes.Preset |
mi Bump Flakes mental ray Shader. See the Softimage.mi_bump_flakes.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\mental images\mia_Light_Surface.Preset |
mia Light Surface mental ray Shader. See the Softimage.mia_light_surface.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\mental images\mip_Cameramap.Preset |
mip Cameramap mental ray Shader. See the Softimage.mip_cameramap.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\mental images\mip_Rayswitch.Preset |
mip Rayswitch mental ray Shader. See the Softimage.mip_rayswitch.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\mental images\mip_Rayswitch_Advanced.Preset |
mip Rayswitch Advanced mental ray Shader. See the Softimage.mip_rayswitch_advanced.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\mental images\misss_Call_Shader.Preset |
misss Call Shader mental ray Shader. See the Softimage.misss_call_shader.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\texture_generators\2D_Gradient.Preset |
See the Softimage.sib_color_gradient.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\texture_generators\2D_Image_Implicit.Preset |
See the Softimage.txt2d-image.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\texture_generators\2D_checkerboard.Preset |
mib Texture Checkerboard mental ray Shader. See the Softimage.mib_texture_checkerboard.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\texture_generators\2D_dot.Preset |
mib Texture Polkadot mental ray Shader. See the Softimage.mib_texture_polkadot.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\texture_generators\2D_fabric.Preset |
See the Softimage.sib_texture2d_fabric.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\texture_generators\2D_grid.Preset |
See the Softimage.sib_texture2d_grid.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\texture_generators\2D_ripple.Preset |
See the Softimage.sib_texture2d_ripple.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\texture_generators\2D_terrain.Preset |
See the Softimage.sib_texture2d_terrain.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\texture_generators\3D_cloud.Preset |
See the Softimage.sib_texture_cloud.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\texture_generators\3D_fractal.Preset |
See the Softimage.sib_texture_fractal.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\texture_generators\3D_lattice.Preset |
See the Softimage.sib_texture_lattice.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\texture_generators\3D_marble.Preset |
See the Softimage.sib_texture_marble.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\texture_generators\3D_rock.Preset |
See the Softimage.sib_texture_rock.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\texture_generators\3D_snow.Preset |
See the Softimage.sib_texture_snow.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\texture_generators\3D_turbulence.Preset |
mib Texture Turbulence mental ray Shader. See the Softimage.mib_texture_turbulence.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\texture_generators\3D_vein.Preset |
See the Softimage.sib_texture_vein.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\texture_generators\3D_wave.Preset |
mib Texture Wave mental ray Shader. See the Softimage.mib_texture_wave.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\texture_generators\3D_wood.Preset |
See the Softimage.sib_texture_wood.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\texture_generators\Image_lookup.Preset |
mib Texture Lookup mental ray Shader. See the Softimage.mib_texture_lookup.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\texture_space_controller\3Dwarp.Preset |
See the Softimage.sib_texture3Dwarp.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\texture_space_controller\Kaleidoscope.Preset |
Kaleidoscopic UV Remap mental ray Shader. See the Softimage.sib_txt2dremap_kalid.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\texture_space_controller\Texture_edit.Preset |
See the Softimage.mib_texture_remap.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\texture_space_generators\Texture_Projection_Lookup.Preset |
Projection Lookup mental ray Shader. See the Softimage.sib_texproj_lookup.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
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Texture\texture_space_generators\Texture_space_generator.Preset |
See the Softimage.mib_texture_vector.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Autodesk Softimage 2011