Returns the currently active SimulationEnvironment. All elements that are part of a rigid body simulation are controlled within a simulation environment. A simulation environment is created as soon as you make an object into a rigid body. You can also create environments so that you can have multiple simulation environments in one scene.
// get accessor SimulationEnvironment rtn = Scene.ActiveSimulationEnvironment;
• See Scene.ActiveSimulationEnvironment.1.js
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