ActiveSimulationEnvironment (Scene)

Introduced

4.2

Description

Returns the currently active SimulationEnvironment. All elements that are part of a rigid body simulation are controlled within a simulation environment. A simulation environment is created as soon as you make an object into a rigid body. You can also create environments so that you can have multiple simulation environments in one scene.

C# Syntax

// get accessor
SimulationEnvironment rtn = Scene.ActiveSimulationEnvironment;

See Also

Scene.SimulationEnvironments

SimulationEnvironment

SimulationEnvironmentCollection

CreateEnvironment

CreateEnvironmentCache

MergeSimulationEnvironments

SetCurrentEnvironment

 

Examples

• See Scene.ActiveSimulationEnvironment.1.js



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