Scene

Object Hierarchy | Related C++ Class: Scene | Supported Parameter List: Scene

Inheritance

SIObject
   ProjectItem
       Scene

Introduced

1.0

Description

The Scene object represents a Softimage scene that is loaded in memory. You can access most of the contents of the scene using the Scene.Root property, which returns the root Model.

The full path of the Scene is stored inside the FileName Parameter (see the example below for more details).

The scripting name of the scene is stored inside the Name Parameter.

Note: The scripting name is a valid variable name for scripting languages. It must contain only alphanumerals A-Z, a-z, 0-9, and must not begin with a numeral. Therefore, if you save a scene with a filename that begins with a numeral, Softimage prefixes an underscore (_) to the actual filename you used.

Methods

AddCustomOp

AddScriptedOp

AddScriptedOpFromFile

AnimatedParameters2

BelongsTo

EvaluateAt

GetExternalFile

GetICEAttributeFromName

IsA

IsAnimated2

IsClassOf

IsEqualTo

IsKindOf

IsLocked

IsSelected

LockOwners

SetAsSelected

SetCapabilityFlag

SetLock

TaggedParameters

UnSetLock

 

 

 

Properties

ActiveLayer

ActiveMaterialLibrary

ActivePass

ActiveSimulationEnvironment

Application

BranchFlag

Capabilities

Categories

Colors

DefaultImageClip

EvaluationID

ExternalFiles

Families

FullName

Help

HierarchicalEvaluationID

ICEAttributes

ImageClips

Layers

LockLevel

LockMasters

LockType

MaterialLibraries

Model

Name

NestedObjects

ObjectID

Origin

OriginPath

Owners

Parameters

Parent

Parent3DObject

PassContainer

Passes

PPGLayout

Properties

Root

Selected

SimulationEnvironments

Type

 

 

 

See Also

Project

XSIProject.ActiveScene

OpenScene

NewScene

SaveScene

 

 

 

Examples

• See Scene.1.vbs



Autodesk Softimage 2011