ProxyParameter

Object Hierarchy | Related C++ Class: ProxyParameter

Inheritance

SIObject
   Parameter
       ProxyParameter

Introduced

3.0

Description

A Proxy parameter acts as a clone of another parameter that is elsewhere in the scene. If you look in the Scene Explorer, you can identify the proxy parameters because they appear in italics. You can create a proxy parameter by calling CustomProperty.AddProxyParameter. The proxy parameter has the same range and UI range as the original parameter. It is possible to specify a new UI range by calling EditParameterDefinition but the actual range must not be changed.

Methods

AddCustomOp

AddExpression

AddFCurve

AddFCurve2

AddScriptedOp

AddScriptedOpFromFile

AnimatedParameters

Connect

ConnectFromFile

ConnectFromFile2

ConnectFromPreset

ConnectFromPreset2

ConnectFromProgID

ConnectFromProgID2

Disconnect

Enable

GetInstanceValue

GetValue2

IsAnimated

IsClassOf

IsEqualTo

IsLocked

IsSupportedInstanceValue

PutValue2

SetCapabilityFlag

SetInstanceValue

SetLock

Show

UnSetLock

 

 

 

Properties

Animatable

Application

Capabilities

Categories

Default

Description

FullName

HasInstanceValue

Help

Keyable

LockLevel

LockType

Marked

MasterParameter

Max

Min

Model

Name

NestedObjects

Origin

OriginalValue

OriginPath

OverridenObject

OverridingObject

Parameters

Parent

Parent3DObject

ReadOnly

ScriptName

Source

Sources

SuggestedMax

SuggestedMin

Tags

Type

Value

ValueType

 

 

 

See Also

AddProxyParam

Examples

• See ProxyParameter.1.vbs



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