Object Hierarchy | Related C++ Class: Pass | Supported Parameter List: Pass
Inheritance
SIObject
ProjectItem
SceneItem
Pass
Description
A render pass creates a picture layer of a scene that can be composited with any other passes to create a complete image. Passes also allow you to quickly re-render a single layer without re-rendering the entire scene. Later you can composite the rendered passes using Softimage Illusion, the fully-integrated compositing and effects toolset, or another compositing tool of your choice.
Each scene can contain as many render passes as you need. When you first create a scene in Softimage, it has a single pass named Default_pass. This is a "beauty pass" that is set to render every element of the scene--you can render a single beauty pass or you can render separate passes. Also, you can use preset passes such as matte, shadow, toon, and highlight, or you can create your own passes.
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See Also
Autodesk Softimage 2011