GetNormalizedUVArray (NurbsSurfaceMesh) *

Introduced

5.0

Description

Returns the normalized UV surface parameters defining point locators.

Notice that this information is part of the NurbsSurfaceMesh point locator's definition, and depends on the topology only (won't change if the geometry is deformed).

The subsurface index on which the normalized UVs apply can be queried with NurbsSurfaceMesh.GetSubSurfaceIndexArray.

An example using this method can be found on the page for the NurbsSurfaceMesh.GetSubSurfaceIndexArray method.

Scripting Syntax

NurbsSurfaceMesh.GetNormalizedUVArray( PtLocators, [PointLocatorsIndices] )

C# Syntax

Object NurbsSurfaceMesh.GetNormalizedUVArray( PointLocatorData in_pPtLocators, Object in_pPointLocatorsIndices );

Parameters

Parameter

Type

Description

PtLocators

PointLocatorData

Point locators to be described.

PointLocatorsIndices

1-dimensional Array

Indices of the point locators to be described (all if not specified).

Return Value

2-dimensional Array of UV pairs

See Also

PointLocatorData

Geometry

Geometry.GetClosestLocations

Geometry.GetClosestLocationsWithinRadius

Geometry.GetRaycastIntersections

Geometry.SetupPointLocatorQueries

Geometry.GetSurfacePointLocatorsFromPoints

Geometry.EvaluatePositions

Geometry.EvaluateNormals

Geometry.EvaluateClusterProperty

PolygonMesh.GetPolygonIndexArray

PolygonMesh.GetTriangleVertexIndexArray

PolygonMesh.GetTriangleNodeIndexArray

PolygonMesh.GetTriangleWeightArray

PolygonMesh.ConstructPointLocators

NurbsSurfaceMesh.GetSubSurfaceIndexArray

NurbsSurfaceMesh.ConstructPointLocators

 

 

 



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