CustomProperty

Object Hierarchy | Related C++ Class: CustomProperty

Inheritance

SIObject
   ProjectItem
       Property
          CustomProperty

Introduced

1.5

Description

Represents a custom property object. A custom property holds a set of parameters which can be created by the user or by scripting. A custom property can be used to store user defined data such as attributes for a game engine. Using the object model this data can be manipulated just like any other property within a Softimage scene.

Methods

AddCustomOp

AddFCurveParameter

AddGridParameter

AddParameter

AddParameter2

AddParameter3

AddParameterFromDef

AddProxyParameter

AddScriptedOp

AddScriptedOpFromFile

AnimatedParameters2

BelongsTo

EvaluateAt

GetICEAttributeFromName

IsA

IsAnimated2

IsClassOf

IsEqualTo

IsKindOf

IsLocked

IsSelected

LockOwners

RemoveParameter

SetAsSelected

SetCapabilityFlag

SetLock

TaggedParameters

UnSetLock

Properties

Application

BinaryData

Branch

BranchFlag

Capabilities

Categories

EvaluationID

Families

FullName

Help

HierarchicalEvaluationID

ICEAttributes

LockLevel

LockMasters

LockType

Model

Name

NestedObjects

ObjectID

Origin

OriginPath

Owners

Parameters

Parent

Parent3DObject

PPGLayout

Selected

Singleton

Type

 

 

 

See Also

Property

Parameter

SceneItem.AddProperty

RemoveCustomParam

EditParameterDefinition

AddProxyParam

RemoveProxyParam

Definition Callbacks for Custom Properties

Examples

• See CustomProperty.1.vbs

• See CustomProperty.2.vbs

• See CustomProperty.3.js



Autodesk Softimage 2011