CopyAllAnimation2

Description

Copies all the animation under the specified object to the clipboard. You can use the ParameterMask to specify which kinds of parameters to copy from. This saves you from having to explicitly specify the parameters to target in the InputObjs parameter.

This command usually tries to match the parameter by path. If the parameters cannot be found by path, it tries to copy them by ordinal (the order in which they are enumerated). For example, running CopyAllAnimation2 on a kine.pos would copy x-y-z on the red green blue of a shader if pasted there.

Use this command in conjunction with the PasteAllAnimation command to copy animation between objects.

Use this command instead of CopyAllAnimation.

Scripting Syntax

CopyAllAnimation2( InputObjs, [SourceMask], [ParameterMask], [RemoveAnimation], [BaseAnimation], [LayerAnimation] )

Parameters

Parameter

Type

Description

InputObjs

Object or property name (anything selectable)

The object (or property) under which we can find the animation to copy.

SourceMask

siSourceType

Type of animation to remove.

Currently, only FCurves and Expressions are copied.

Default Value: siAnySource

ParameterMask

siParameterFilter

Parameters containing animation to copy.

Default Value: siAllParam

RemoveAnimation

Boolean

True to disconnect the animation after copying (not supported for now)

Default Value: false

BaseAnimation

Boolean

If True the command will copy animation on the base layer.

Default Value: True

LayerAnimation

Boolean

If True the command will copy animation on all layers except the base layer.

Default Value: True

See Also

PasteAllAnimation

CopyAnimation

PasteAnimation

Examples

• See CopyAllAnimation2.1.js



Autodesk Softimage 2011